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Description
Gain placeable Elderwood plants.
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Description
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
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Description
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
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Description
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
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Description
Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% and 12 5 : Convert 40% of the bonus magic damage to true damage. 7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
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Description
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
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Description
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
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Description
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
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Description
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
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Description
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
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Description
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
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Description
Choose one of four Primal Blessings.
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Description
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
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Description
Your team gains Mana Regen, increased for Invokers.
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Description
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
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Description
Your team gains Durability. Juggernauts gain more.
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Description
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
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Description
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Description
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
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Description
Your team gains 120 max Health. Brawlers gain more.
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Description
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
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Description
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Description
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
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Description
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Description
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
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Description
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
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Description
Your team gains 12 Armor and Magic Resist. Defenders gain more.
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Description
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
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Description
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
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Description
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Description
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
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Description
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
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- +25% AD
- +25% AS
- +25% AP
Cappa Juice description
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.
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- +45% AS
- +3% Damage Amp
Red Buff description
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +250 HP
- +20 MR
Evenshroud description
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
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- +120 MR
Radiant Dragon's Claw description
Gain 28% max Health. Every 2 seconds, heal 5% max Health.
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- +15% AD
- +15% AP
- +1 Mana Regen
Spear of Shojin description
Attacks grant 5 bonus Mana.
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- +20 MR
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- +20 MR
- +15% AS
- +20% Crit
Quicksilver description
Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.
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- +300 HP
- +20 Armor
- +20 MR
- +25% AS
Wit's End description
Attacks deal 25/45/65/85/100 bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.
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- +30% AS
- +75% AP
- +2 Mana Regen
Radiant Void Staff description
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
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- +65% AS
- +15% Damage Amp
Mittens description
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
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- +300 HP
- +20% AD
- +20% AS
Titanic Hydra description
Attacks deal 4% of the holder's max Health plus 2% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
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- +200 HP
- +40 Armor
- +40% AP
Radiant Crownguard description
Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.
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- +25 Armor
- +25 MR
Vanguard Emblem description
The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
- 2
- 18% max Health
- 4
- 30% max Health
- 6
- 40% max Health. Gain 5% Durability while Shielded.
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- +25 Armor
- +25 MR
- +25% AP
Zhonya's Paradox description
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion
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- +100 HP
- +25 Armor
- +25 MR
Gargoyle Stoneplate description
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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- +250 HP
- +15% AD
- +15% AP
Blackthorn Emblem description
The holder gains the Blackthorn trait.
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
- 2
- 175
- 4
- 350 ; Bonus is 30% stronger
- 6
- 600 ; Bonus is 60% stronger
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- +700 HP
- +18% Durability
- +4 Mana Regen
Radiant Spirit Visage description
Regenerate 4% of missing Health each second.
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- +40 MR
- +20% AD
- +20% AS
Radiant Kraken's Fury description
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
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- +75% AP
- +75% Crit
Radiant Jeweled Gauntlet description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
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- +150 HP
- +10% AS
- +15% AP
- +20% Crit
Nashor's Tooth description
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
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- +300 HP
- +10% Durability
Void Gauntlet description
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion
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- +45% AD
- +40% AS
- +40% Crit
Radiant Last Whisper description
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
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- +1 Mana Regen
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- +75% AD
- +75% Crit
Radiant Infinity Edge description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
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- +25% AD
Hunter Emblem description
The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
- 2
- 20%
- 3
- 30%
- 4
- 40%
- 5
- 60%
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- +55 Armor
- +55 MR
Lightshield Crest description
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
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- +150 HP
- +20% Crit
Thief's Gloves description
Each round: Equip 2 random items [Consumes 3 item slots.]
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- +35% AD
- +35% Crit
Infinity Edge description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
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- +55% AD
- +55% AP
Luden's Tempest description
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
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- +150 HP
- +20% AP
- +1 Mana Regen
Morellonomicon description
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +250 HP
- +35% AS
- +20% Crit
Primal Emblem description
The holder gains the Primal trait.
Choose one of four Primal Blessings.
- 2
- Choose a Primal Blessing.
- 4
- Choose another Primal Blessing.
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- +25 Armor
- +25 MR
- +1 Mana Regen
Protector's Vow description
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
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- +55% AS
- +5% Damage Amp
Rapid Firecannon description
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
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- +50 Armor
- +50 MR
- +2 Mana Regen
Radiant Protector's Vow description
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
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- +10% AD
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- +500 HP
Warmog's Armor description
Gain 18% max Health.
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- +20 Armor
- +20 MR
- +20% AD
- +20% AP
Ravager Emblem description
The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
- 2
- 12% Bonus Damage
- 4
- 25% Bonus Damage
- 6
- 40% Bonus Damage
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- +300 HP
- +35% AP
- +2 Mana Regen
Radiant Morellonomicon description
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
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- +400 HP
- +20% Omnivamp
Hellfire Hatchet description
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
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- +600 HP
- +90% AD
Radiant Sterak's Gage description
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
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- +10% AS
- +55% AP
Lich Bane description
The holder’s first attack after each Ability cast deals a Stage-scaled amount bonus magic damage. Damage increases based on Stage.
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- +15% AS
- +35% AP
- +1 Mana Regen
Void Staff description
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
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- +500 HP
- +2 Mana Regen
Forbidden Idol description
Shields have 40% of their value converted to max Health instead.
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- +30 Armor
- +30 MR
Defender Emblem description
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
- 2
- 25
- 4
- 60
- 6
- 115
-
- +60 MR
Dragon's Claw description
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
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- +250 HP
- +2 Mana Regen
Flora Fatalis Emblem description
The holder gains the Flora Fatalis trait.
- 1
- 10 Mana
- 2
- and grant a 8% max Health heal to the lowest Health ally.
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- +200 HP
- +10% AD
- +10% AP
Fae Emblem description
The holder gains the Fae trait.
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
- 2
- 4.5% and 2.5% Heal.
- 4
- 7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
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- +300 HP
- +10% Durability
- +2 Mana Regen
Spirit Visage description
Regenerate 2% of missing Health each second.
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- +25% AD
- +25% AS
Fishbones description
The holder's attacks target random enemies. Gain +2 Attack Range.
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- +20 Armor
- +10% AD
- +15% AS
- +10% AP
Edge of Night description
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
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- +400 HP
- +70 MR
Aegis of Dusk description
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
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- +35% AD
- +20% Crit
Gold Collector description
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Unique - only 1 per champion
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- +10% AS
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- +15 Armor
- +15 MR
- +10% AS
Sprykin Emblem description
The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 20% 15 15
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
- 3
- The Rider gains 15% and 15%
- 5
- 40% 35% , and 50% of the BFF's Ability applies to your Sprykin champions.
- 7
- 55% 55% , and 100% of the BFF's Ability applies to your Sprykin champions.
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- +20 Armor
- +10% AS
Titan's Resolve description
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.
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- +40% AS
- +25% AP
Statikk Shiv description
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
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- +250 HP
- +20 Armor
- +20 MR
- +2 Mana Regen
Horizon Focus description
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
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- +2 Mana Regen
Invoker Emblem description
The holder gains the Invoker trait. On cast, gain Ability Power equal to 8% of Mana spent.
Your team gains Mana Regen, increased for Invokers.
- 2
- 1 Mana Regen | 3 Mana Regen
- 3
- 1 Mana Regen | 4 Mana Regen
- 4
- 2 Mana Regen | 6 Mana Regen
- 5
- 2 Mana Regen | 8 Mana Regen
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- +40 Armor
- +30% AD
- +30% AS
- +30% AP
Radiant Edge of Night description
At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.
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- +150 HP
-
- +20% AD
- +20% AP
- +1 Mana Regen
Dawncore description
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.
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- +500 HP
- +20 Armor
- +20 MR
The Indomitable description
The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.
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- +100% AP
- +30% Damage Amp
Radiant Rabadon's Deathcap description
It's witnessed - and unleashed - miracles and calamities both.
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- +500 HP
- +40 MR
Radiant Evenshroud description
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
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- +400 HP
- +50 Armor
Aegis of Dawn description
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal a Stage-scaled amount of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
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- +10 Armor
- +10 MR
- +25% AP
- +20% Omnivamp
Seeker's Armguard description
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
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- +150 HP
Brawler Emblem description
The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.
Your team gains 120 max Health. Brawlers gain more.
- 2
- 25%
- 4
- 40%
- 6
- 65%
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- +35% AP
- +1 Mana Regen
Eternal Pact description
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
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- +40 MR
- +40% AD
- +40% AP
- +40% Omnivamp
Radiant Bloodthirster description
Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.
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- +30 Armor
- +30 MR
- +150% AD
- +30% Omnivamp
Silvermere Dawn description
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.
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- +20% Crit
-
- +10% AP
-
- +60% AP
- +2 Mana Regen
Radiant Archangel's Staff description
Combat start: Gain 40% Ability Power every 5 seconds in combat.
-
- +100% AD
- +20% Damage Amp
Radiant Deathblade description
It glows in the presence of enemies. Or friends. Or anything alive, really.
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Tactician's Cape description
Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck.
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- +20% AD
- +20% AP
- +15% Omnivamp
- +1 Mana Regen
Hextech Gunblade description
Heal the lowest percent Health ally for 20% of damage dealt.
-
- +30% AD
- +30% AP
- +2 Mana Regen
Radiant Spear of Shojin description
Attacks grant 10 bonus Mana.
-
- +20% Crit
- +1 Mana Regen
Hand of Justice description
Gain 2 effects: • 18% Attack Damage and 18% Ability Power. • 15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
- +15% AD
- +15% AP
- +1 Mana Regen
Manazane description
After casting the first time in combat, gain 110 Mana over 5 seconds.
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- +30% AD
- +30% AS
- +30% AP
- +30% Damage Amp
Radiant Giant Slayer description
Gain 30% additional Damage Amp against Tanks.
-
- +55% AS
Gambler's Blade description
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Unique - only 1 per champion
-
- +40 Armor
- +20% AS
Radiant Titan's Resolve description
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.
-
- +20% Crit
- +8% Crit Damage
Executioner Emblem description
The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.
- 2
- Executioners gain Precision and 15% Critical Strike Chance.
- 3
- Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
- 4
- Bleed damage increased to 35%.
-
- +150 HP
- +10% AS
- +10% Damage Amp
- +20% Crit
Striker's Flail description
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
-
- +40% Crit
- +2 Mana Regen
Radiant Hand of Justice description
Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 30% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
-
- +20% AS
- +3 Mana Regen
Lunar Emblem description
The holder gains the Lunar trait.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
- 2
- 7% , 7%
- 3
- 12% , 12%
- 4
- 16% , 16%
- 5
- 20% , 20%
-
- +20 Armor
- +20% Crit
Steadfast Heart description
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
-
- +10% AS
- +10% AP
Guinsoo's Rageblade description
Gain 7% stacking Attack Speed every second.
-
- +300 HP
- +30 Armor
- +30 MR
- +30% AD
- +30% AS
- +30% AP
Infinity Force description
Tons of EVERYTHING!
-
- +25% AS
- +20% AP
Radiant Guinsoo's Rageblade description
Gain 16% stacking Attack Speed every second.
-
- +20% AS
Rapidfire Emblem description
The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
- 2
- +3% per Attack
- 3
- +5% per Attack
- 4
- +8% per Attack
- 5
- +12% per Attack
-
- +40% AD
- +40% AP
- +30% Omnivamp
- +2 Mana Regen
Radiant Hextech Gunblade description
Heal the lowest percent Health ally for 40% of damage dealt.
-
- +20% AS
- +10% AP
Flickerblades description
Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
-
- +500 HP
- +70 MR
- +30% AP
Radiant Ionic Spark description
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist
-
- +20 MR
- +18% AD
- +18% AP
- +20% Omnivamp
Bloodthirster description
Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.
-
- +300 HP
- +20% AS
- +20% Damage Amp
- +40% Crit
Radiant Striker's Flail description
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
-
- +250 HP
- +35 MR
- +15% AP
Ionic Spark description
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist
-
- +55% AP
- +15% Damage Amp
Rabadon's Deathcap description
This humble hat can help you make, or unmake, the world itself.
-
- +25 Armor
- +25 MR
- +25% AS
Elderwood Emblem description
The holder gains the Elderwood trait.
Gain placeable Elderwood plants.
- 3
- A Stonebark Tree and a Lifebloom
- 5
- A second Stonebark Tree and Stonebark Trees gain 200 Health
- 7
- and the Deepwood Protector
- 9
- Plants star up to 2-star
- 11
- Plants star up to 3-star and the forest comes to life
-
Tactician's Crown description
Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero...
-
- +300 HP
Mogul's Mail description
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion
-
- +30% AD
- +30% AP
- +10 Mana Regen
Radiant Blue Buff description
Gain 20% additional Attack Damage and Ability Power from all sources.
-
- +15% AD
- +20% AS
- +20% Crit
Last Whisper description
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
-
- +150 HP
- +20% Crit
Radiant Thief's Gloves description
Each round: Equip 2 random Radiant items [Consumes 3 item slots.]
-
- +100 HP
- +20 Armor
- +20% AP
Crownguard description
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 20% Ability Power.
-
- +25% AP
Spellweaver Emblem description
The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
- 2
- 10% , +1% per cast
- 4
- 30% , +1% per cast
- 6
- 55% , +2% per cast
-
- +250 HP
- +2 Mana Regen
Flora Fatalis Emblem (Augment) description
The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.
- 1
- 10 Mana
- 2
- and grant a 8% max Health heal to the lowest Health ally.
-
- +40 MR
- +40% AS
- +40% Crit
Radiant Quicksilver description
Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.
-
- +300 HP
- +40 Armor
Radiant Sunfire Cape description
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +80% AS
- +6% Damage Amp
Radiant Red Buff description
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +150 HP
Coven Emblem description
The holder gains the Coven trait.
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
- 3
- 2 Essence per kill, 22 Essence per loss
- 4
- 2 per kill, 28 per loss
- 5
- 3 per kill, 35 per loss
- 7
- 10 per kill, 60 per loss
-
- +300 HP
- +45% AD
Sterak's Gage description
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
-
- +40 MR
- +7 Mana Regen
Radiant Adaptive Helm description
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.
-
- +150 HP
- +20 Armor
Sunfire Cape description
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
-
- +30% AP
- +1 Mana Regen
Archangel's Staff description
Combat start: Gain 20% Ability Power every 5 seconds in combat.
-
- +20 MR
- +3 Mana Regen
Adaptive Helm description
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
-
- +50 Armor
Bramble Vest description
Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
-
- +30% AP
- +2 Mana Regen
Blighting Jewel description
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
-
- +1200 HP
Radiant Warmog's Armor description
Gain 36% max Health.
-
- +35% AP
- +35% Crit
Jeweled Gauntlet description
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
-
- +40 Armor
- +40% Crit
Radiant Steadfast Heart description
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.
-
- +20 Armor
-
Tactician's Shield description
Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom...
-
- +100 Armor
Radiant Bramble Vest description
Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds
-
- +15% AD
- +15% AP
- +5 Mana Regen
Blue Buff description
Gain 10% additional Attack Damage and Ability Power from all sources.
-
- +20 MR
- +10% AD
- +10% AS
Kraken's Fury description
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
-
- +400 HP
- +50 Armor
- +50 MR
Radiant Gargoyle Stoneplate description
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
-
- +15% AD
- +15% AS
- +15% AP
- +15% Damage Amp
Giant Slayer description
Gain 15% additional Damage Amp against Tanks.
-
- +450 HP
- +20% AD
- +20% AP
Talisman of Ascension description
After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.
-
- +250 HP
- +10% AD
- +10% AP
Blossom Emblem description
The holder gains the Blossom trait.
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
- 3
- Wisps are upgraded, 12%
- 5
- Wisps are in every shop, 30%
- 7
- Gain 4 gold after buying a Wisp, 50%
- 9
- You can buy 2 Wisps per round, 55%
- 11
- Wisps overflow with power, 100%
-
- +55% AD
- +10% Damage Amp
Deathblade description
Perfect peace and calm for the holder - and all who face it.
-
- +40% AS
Inferno Emblem description
The holder gains the Inferno trait.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
- 2
- 1% Burn, 33% Wound
- 3
- After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
- 5
- Ignite 2 shop slots, 3% Burn
- 7
- Ignite 4 shop slots, 4% Burn
-
- +300 HP
- +20% AS
- +30% AP
- +40% Crit
Radiant Nashor's Tooth description
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
-
- +250 HP
Juggernaut Emblem description
The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.
Your team gains Durability. Juggernauts gain more.
- 2
- 4% Durability or 20% Durability
- 4
- 6% Durability or 30% Durability
- 6
- 8% Durability or 42% Durability
-
Big Grab Bag Gold Description
Gain 3 random components, 2 gold, and 1 Reforger.
-
Blossom's Call Gold -
Branching Out Silver Description
Gain a random Emblem.
-
Branching Out+ Silver Description
Gain a random Emblem and a Reforger.
-
Caretaker's Ally Silver Description
Gain a random 2-cost champion now. Gain the same one again every time you level up.
-
Coven Acolyte Gold -
Dark Ritual Gold -
Duo Queue Gold Description
Gain 2 random 5-cost champions and 2 copies of a random component.
-
Nature's Shelter Gold -
FOURcing Gold Description
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
-
Embiggen Gold -
Consuming Flora Gold Description
Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
-
Good For Something I Silver Description
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
-
Flame On Silver -
Sun and Moon Gold -
Sun and Moon+ Gold -
Master of All Origins Prismatic Description
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
-
One, Two, Five! Silver Description
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
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Ones Two Three Silver Description
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
-
Beast Within (Sivir) Gold -
Residual Magic Silver Description
Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
-
Residual Magic + Silver Description
Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
-
Residual Magic ++ Silver Description
Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
-
Omega Riftbeast Gold Description
You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
-
Unrivaled Gold -
Chosen of the Sun Silver -
Small Furry Friend Gold -
Weight The Worth Gold Description
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.
-
Wisp Rebate Silver Description
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
-
Wisp Rebate+ Silver Description
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
-
Advanced Loan Gold Description
Gain 20 Gold. Your next augment is one tier lower.
-
Advanced Loan+ Gold Description
Gain 33 Gold. Your next augment is one tier lower.
-
Arcane Viktor-y Gold Description
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
-
Ascension Gold Description
After 12 seconds of combat, your units gain 35% Damage Amp.
-
Augmented Power Silver Description
Your next augment is one tier higher.
-
Backline Blueprint Gold Description
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
-
Backup Bows Silver Description
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
-
Band of Thieves Silver Description
Gain 1 Thief's Gloves.
-
Band of Thieves II Prismatic Description
Gain 2 Thief's Gloves. After 5 player combats, gain another.
-
Band of Thieves II+ Prismatic Description
Gain 2 Thief's Gloves. After 5 player combats, gain another.
-
Band of Thieves II++ Prismatic Description
Gain 2 Thief's Gloves. After 3 player combats, gain another.
-
Baron's Lair Prismatic Description
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
-
Belt Overflow Prismatic Description
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
-
Birthday Present Prismatic Description
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
-
Birthday Reunion Gold Description
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
-
Item Extraction Gold -
Bodyguard Training Gold Description
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
-
Bonus Gifts Gold Description
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
-
Bonus Gifts+ Gold Description
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
-
Booster Pack Gold Description
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
-
Booster Pack+ Gold Description
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
-
Booster Pack++ Gold Description
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
-
Boxing Lessons Silver Description
Your team gains 30 Health for each champion that starts combat in the front row.
-
Bronze for Life I Gold Description
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
-
Bronze for Life II Prismatic Description
Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
-
Build-a-Bud Prismatic Description
Gain a random 3-star 1-cost champion. Gain 6 gold.
-
Buried Treasures III Prismatic Description
Gain a random item component now and at the start of the next 6 rounds.
-
Call to Chaos Prismatic Description
Gain a powerful and random reward.
-
Called Shot Silver Description
Set your win streak to +4. Gain 4 gold.
-
Capital Gains I Silver Description
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
-
Capital Gains II Gold Description
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
-
Caretaker's Favor Gold Description
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
-
Carve a Path Silver Description
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
-
Celestial Blessing I Silver Description
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
-
Description
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
-
Celestial Blessing III Prismatic Description
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
-
Challenger's Grace Gold Description
At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
-
Champ Delivery Silver Description
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
-
Champ Delivery+ Silver Description
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
-
Champ Delivery++ Silver Description
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
-
Clear Mind Gold Description
If there are no champions on your bench at the end of player combat, gain 3 XP.
-
Description
Your team gains 10% Attack Speed every 3 seconds in combat.
-
Cluttered Mind Gold Description
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
-
Cognitive Overload Gold Description
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
-
Cognitive Tax Silver Description
Gain 8 gold and 1 XP.
-
Cognitive Tax+ Silver Description
Gain 12 gold and 3 XP.
-
Comeback Story Prismatic Description
Your team gains 4 Health and 0.3% Attack Speed per missing player Health.
-
Commerce Core Prismatic Description
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
-
Component Buffet Silver Description
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
-
Component Quest Prismatic Description
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
-
Cooking Pot Gold Description
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
-
Coronation Prismatic Description
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
-
Corrosion Silver Description
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
-
Crafted Crafting Silver Description
Whenever you craft a completed item, gain 2 rerolls.
-
Cry Me a River Gold Description
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
-
Cybernetic Implants Gold Description
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
-
Cybernetic Uplink Gold Description
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
-
Deadlier Blades Prismatic Description
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
-
Deadlier Caps Prismatic Description
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
-
Dummify Silver Description
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
-
Early Learnings Gold Description
Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
-
Electrocharge I Silver Description
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
-
Electrocharge II Gold Description
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
-
Epic Rolldown Gold Description
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
-
Epoch Gold Description
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
-
Epoch+ Gold Description
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
-
Description
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
-
Expected Unexpectedness Prismatic Description
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
-
Expedition Silver Description
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
-
Explosive Growth Gold Description
Now and at the start of the next 3 rounds, gain 7 XP.
-
Explosive Growth+ Gold Description
Now and at the start of the next 3 rounds, gain 9 XP.
-
Extra Buckles Silver Description
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
-
Feeling Lucky Silver Description
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
-
Find Your Center Silver Description
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
-
Flexible Prismatic Description
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
-
Flowing Tears Silver Description
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
-
Focused Fire Silver Description
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
-
Forged in Strength Prismatic Description
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023
-
Frontline Foundation Gold Description
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
-
Future Focused Silver Description
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
-
Gain 21 Gold Gold Description
Gain 21 gold.
-
Giant and Mighty Prismatic Description
Your team becomes large, gaining 225 Health and 10% max Health.
-
Gilded Steel Gold Description
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
-
Glass Cannon II Gold Description
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
-
Glass Cannon I Silver Description
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
-
Going Long Prismatic Description
You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.
-
Gold Destiny Gold Description
Gain a random Gold Augment and 3 gold.
-
Gold Destiny+ Gold Description
Gain a random Gold Augment and 5 gold.
-
The Golden Egg Prismatic Description
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
-
Golden Gamble Prismatic Description
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
-
Golden Gamble+ Prismatic Description
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
-
Golden Gamble++ Prismatic Description
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
-
Group Hug I Silver Description
Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
-
Group Hug II Gold Description
Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
-
Hard Bargain Gold Description
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
-
Hard Commit Prismatic Description
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
-
Healing Orbs I Silver Description
When an enemy dies, a nearby ally is healed for 250 Health.
-
Healing Orbs II Gold Description
When an enemy dies, a nearby ally is healed for 575 Health.
-
Heart of Steel Gold Description
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
-
Hedge Fund Prismatic Description
Gain 22 gold. Your max interest is increased to 10.
-
Heroic Grab Bag Gold Description
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
-
Heroic Grab Bag+ Gold Description
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
-
Heroic Grab Bag++ Gold Description
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
-
Hold the Line Prismatic Description
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
-
Hustler Gold Description
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
-
Infinity Protection Gold Description
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
-
Invested+ Prismatic Description
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
-
Invested++ Prismatic Description
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
-
Investment Strategy II Prismatic Description
Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
-
Description
Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
-
Iron Assets Silver Description
Gain a component anvil and 3 gold.
-
Item Grab Bag I Silver Description
Gain 1 random completed item.
-
It's Me, Baby Gold Description
Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026
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Jeweled Lotus I Gold Description
Your team gains 15% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
-
Jeweled Lotus II Prismatic Description
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
-
Kick Start Silver Description
Gain a random 2-star 2-cost champion and 1 gold.
-
Kingslayer Silver Description
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
-
Know Your Enemy Gold Description
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
-
Late Game Scaling Gold Description
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
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Late Game Specialist Silver Description
When you reach Level 9, gain 27 gold.
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Latent Forge Silver Description
After 8 player combats, gain an Artifact anvil.
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Legion of Threes Gold Description
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
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Level Up! Prismatic Description
When you buy XP, gain an additional 2. Gain 10 immediately.
-
Living Forge Prismatic Description
Gain an Artifact Anvil now and after every 10 player combats.
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Loaded Dice Silver Description
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
-
Lucky Gloves Prismatic Description
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
-
Lucky Gloves+ Prismatic Description
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
-
Luxury Subscription Prismatic Description
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
-
Magic Roll Gold Description
Roll 3 dice. Gain rewards based on their total.
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Makeshift Armor I Silver Description
Champions without items equipped gain 30 Armor and Magic Resist.
-
Makeshift Armor II Gold Description
Champions without items equipped gain 50 Armor and Magic Resist.
-
Description
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
-
Max Build Gold Description
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
-
Min-Max Prismatic Description
Gain a Golden Item Remover, 4 random components, and 4 gold.
-
Missed Connections Silver Description
Gain a copy of each 1-cost champion.
-
Money Hungry+ Gold Description
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
-
Money Hungry Gold Description
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
-
Money Monsoon Prismatic Description
Gain 7 gold now and every round for the rest of the game.
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Nesting Anvils Prismatic Description
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
-
Nesting Anvils+ Prismatic Description
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
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NO SCOUT NO PIVOT Gold Description
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
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One Buff Two Buff Prismatic Description
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
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Pandora's Bench Silver Description
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
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Pandora's Items I Silver Description
Round start: items on your bench are randomized. Gain 1 random component.
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Pandora's Items II Gold Description
Round start: items on your bench are randomized. Gain 2 random components and 4 gold.
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Pandora's Items III Prismatic Description
Round start: items on your bench are randomized. Gain 1 Radiant item.
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Partial Ascension Silver Description
After 12 seconds of combat, your units gain 20% Damage Amp.
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Patience is a Virtue Silver Description
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
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Patient Study Gold Description
After player combat, gain 2 XP if you won or 3 XP if you lost.
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Pilfer Gold Description
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
-
Plot Armor Gold Description
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
-
Portable Forge Gold Description
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
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Prismatic Destiny Prismatic Description
Gain a random Prismatic Augment and 4 gold.
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Prismatic Destiny+ Prismatic Description
Gain a random Prismatic Augment and 7 gold.
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Prismatic Ticket Prismatic Description
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
-
Promised Protection Gold Description
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
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Quick Streaks Silver Description
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
-
Radiant Rascal Prismatic Description
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
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Radiant Relics Prismatic Description
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
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Recombobulator Silver Description
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
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Replication Gold Description
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Retribution Prismatic Description
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
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Rolling for Days Silver Description
Gain 10 free Shop rerolls.
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Salvage Bin Gold Description
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Salvage Bin+ Gold Description
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Seraphim's Staff Gold Description
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
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Shimmerscale Essence Prismatic Description
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
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Shopping Spree Prismatic Description
When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
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Silver Destiny Silver Description
Gain a random Silver Augment and 2 gold.
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Silver Destiny+ Silver Description
Gain a random Silver Augment and 4 gold.
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Silver Destiny++ Silver Description
Gain a random Silver Augment and 7 gold.
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Silver Spoon Silver Description
Gain 10 XP.
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Slammin' Gold Description
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slammin'+ Gold Description
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slice of Life Silver Description
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
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Slightly Magic Roll Silver Description
Roll a die. Gain rewards based on the number rolled.
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Small Grab Bag Silver Description
Gain 2 random item components.
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Solo Leveling Gold Description
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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Solo Plate Gold Description
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
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Soul Awakening Prismatic Description
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
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Speedy Double Kill Gold Description
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
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Spirit Of Redemption Gold Description
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
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Spreading Roots Gold Description
Gain a random Emblems. After 3 combats, gain another.
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Spreading Roots+ Gold Description
Gain 2 random Emblems and 2 gold.
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Staffsmith Gold Description
Gain 2 random completed items that build from Needlessly Large Rod.
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Stand United Silver Description
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Sweet Treats Prismatic Description
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
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Sword Overflow Prismatic Description
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
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Swordsmith Gold Description
Gain 2 random completed items that build from B.F. Sword.
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Tactician's Kitchen Prismatic Description
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
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Team Building Silver Description
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
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The Golden Dragon Gold Description
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
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The Tower Silver Description
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
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The Trait Tree Prismatic Description
Gain 3 random Emblems and 2 gold.
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The Trait Tree+ Prismatic Description
Gain 3 random Emblems, a Reforger, and 4 gold.
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Time Skip Gold Description
Disable your Shop for the next 3 rounds. Then gain 32 XP.
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Tons of Stats! (I) Gold Description
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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TONS of Stats! (II) Prismatic Description
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
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Trade Sector Gold Description
Gain a Shop reroll every round. Gain 2 gold.
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Trade Sector+ Gold Description
Gain a Shop reroll every round. Gain 8 gold.
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Trait Ladder Prismatic Description
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
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Twin Guardians Silver Description
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
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U.R.F Gold Description
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
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Upward Mobility Prismatic Description
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
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Urf's Grab Bag Prismatic Description
Gain 1 Spatula, 3 random components, and 5 gold.
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Verticality I Silver Description
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
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Verticality II Gold Description
Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
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Verticality III Prismatic Description
Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
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Wand Overflow Prismatic Description
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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Warpath Gold Description
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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We Stick Together Prismatic Description
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025
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Worth the Wait Gold Description
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Worth the Wait II Prismatic Description
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Woven Magic Gold Description
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
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Young and Wild and Free Silver Description
You can always move freely on Carousel rounds. Gain 5 gold.
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Stun is a disable that stops the target for a duration.
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Slow is a crowd control effect that reduces the target's attack speed for a duration.
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Pull is forced horizontal movement that drags a target toward the source.
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Taunt forces affected enemies to attack the unit that applied it.
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Shred is a debuff that reduces the target's Magic Resist.
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Sunder is a debuff that reduces the target's Armor.
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Vulnerable is a debuff that makes a unit take more damage from every source.
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Mana Reave is a debuff that raises the Mana cost of a unit's next Ability cast.
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Burn is a debuff that deals true damage every second.
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Damage Over Time is damage that lands across several seconds instead of in one hit.
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Stat Steal drains a stat from enemies and gives it to the source or an ally.
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Wound is a debuff that reduces the healing its target receives by 33%.
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Magic Damage is damage that Magic Resist reduces.
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Physical Damage is damage that Armor reduces.
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True Damage is damage that bypasses both Armor and Magic Resist.
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Execute instantly kills a target whose Health is below a threshold.
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Percent Max Health Damage is damage set by a percent of the target's maximum Health.
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Damage Storage stores a portion of damage dealt or taken during combat, then releases it all at once.
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Overkill is the damage dealt to a unit beyond what was needed to kill it.
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Damage Falloff is when an area ability pays full damage to one target and less to the rest.
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A Shield is temporary HP that sits on top of a unit's real Health.
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Max Health is extra maximum HP given to a unit.
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A Heal restores Health to a unit.
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Empower is a general boost that temporarily lifts an attack, ability, or stat above its normal level.
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Armor is the physical-defense stat that reduces incoming Attack Damage (AD) damage.
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Magic Resist is the magic-defense stat that reduces incoming Ability Power (AP) damage.
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Attack Range is how far a unit can reach with its auto-attacks, measured in hexes.
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Movement Speed is how quickly a champion walks across the board while a fight is running.
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Untargetable is a protective state where the unit stops being a valid target.
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Invulnerable is a state that prevents all incoming damage for a duration.
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CC Immune is a protective state where the unit ignores incoming crowd control for a duration.
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Cleanse strips crowd control (CC) that is already on a unit.
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Form Change means a champion transforms into a different form mid-fight.
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Dash is a repositioning movement that breaks normal movement.
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Bonus Attack Speed (AS) makes a unit attack more often per second.
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Ability Power (AP) scaling means an effect gets stronger when its holder stacks AP.
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Attack Damage (AD) scaling means an effect gets stronger when its holder stacks AD.
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Damage Amp is a multiplicative bonus to all damage dealt.
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Crit means a unit's damage scales with crit chance and crit damage.
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Precision lets a unit's ability damage roll critical hits.
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Omnivamp heals a unit for a percentage of the damage it deals.
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Durability is a percentage damage reduction that cuts incoming damage.
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Flat Damage Reduction takes a fixed amount off each instance of incoming damage.
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Stacking In Combat means a unit ramps its power within a single round.
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Permanent Takedown Stacks are stat gains that keep growing round after round instead of resetting when the fight ends.
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A Mark is a status a unit puts on enemies, then later spends or counts to trigger a payoff.
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Missing Health is the gap between a unit's max Health and the Health it has left.
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On Cast is an effect that fires the instant a unit casts its ability.
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On Hit is an effect that fires on each basic attack that lands.
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On Being Hit is an effect that fires on the unit getting attacked, not on the attacker.
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A passive is the part of a champion's ability that runs on its own.
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On Takedown is a trigger that fires when a unit gets a kill or an assist.
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On Death is a trigger that fires when the unit itself is killed.
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Combat Start is a trigger that fires once, as the round's fighting begins.
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Health Regen is a Passive effect that restores Health every second.
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Mana is the unit-level resource that gates ability casts.
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Mana Regen is a stat that trickles Mana into a unit every second on its own.
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Gold is the player-level economy resource.
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XP is the player-side progression resource.
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Team Size is the cap on how many champions you can field on the board at once.
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Reroll is the shop action that throws away the champions the shop shows and draws a new set.
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The bench is the storage row off the board, with 9 slots by default.
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Interest is extra gold paid at the end of each round for the gold you keep in the bank.
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Win and loss streaks are extra gold for winning, or losing, several rounds in a row.
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Player Health is the tactician's own life total.
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An emblem is an item that gives the champion holding it one extra trait.
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Star level is how far a champion has been upgraded, drawn as stars over its portrait.
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A cost tier upgrade swaps a champion you already own for a more expensive one, permanently.
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Augment tier is one of three strength bands an augment can belong to: Silver, Gold and Prismatic.
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A champion grant is a champion handed to you that is yours to keep.
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An Anvil is a reward that lets you pick one item from a short offer.
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An Item Reward puts an item straight into your hands, outside the usual ways of earning one.
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A Radiant Item is a stronger version of a finished item.
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A Summon adds a unit to the field, either temporary or permanent.
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A Clone spawns a duplicate of an existing unit.
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Cast Frequency is how often a unit casts its ability.
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The Shop is the champion offer you get each round.
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A Wisp is a one-off buy that sits in the rightmost shop slot, with a champion hiding behind it.
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A Loot Orb is a floating reward bubble dropped by rounds and events.
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An Encounter is a lobby-wide event that changes the game rules for every player in the same way.
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Targeting is how a unit chooses what to attack or hit with an ability.
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Two units are adjacent when their hexes touch.
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Unit Pairing joins two of your units into a pair that changes what one or both of them get.
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Consumables are objects you use once, and then they are gone.
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Board Position is where you set a unit down before the fight starts.
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Trait Count is how many units on your board count toward a trait.
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A Carousel is a shared round where every player picks a champion off the same rotating ring.