On Death

Description

On Death is a trigger that fires when the unit itself is killed.

Read moreShow less about On Death

It is common on items that bank value during combat (see damage-storage). They release that stored value as one final payload when the unit dies.

Items that benefit from On Death (5)

Who gets it
Category
    • +25% AD
    • +25% AS
    • +25% AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +300 HP
    • +10% Durability

    Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion

    • +250 HP

    The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.

    Your team gains Durability. Juggernauts gain more.
    2
    4% Durability or 20% Durability
    4
    6% Durability or 30% Durability
    6
    8% Durability or 42% Durability
  • Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom...

    Frying PanFrying Pan

Champions that benefit from On Death (5)

What benefits from On Death (5)

5 champions · paste in the game's Team Planner

  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175 / 265 / 420 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 135 / 205 / 1000 Attack Damage physical damage.
    
    Active: Gain 100 / 100 / 300% Attack Damage for 8 seconds. During this time ignore 45 / 45 / 90% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.

Augments with On Death effects (4)

Traits that benefit from On Death (1)

  • Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.

Wisps with On Death effects (8)

What enables On Death (8)

  • Big Boom Combat
    The first ally to die explodes, dealing 25% Max Health magic damage.
  • Combust Combat
    Your champions explode on death, dealing 15% Max Health magic damage.
  • Gain 1 XP for each enemy that dies.
  • Your first 3 champions to die stun their killer for 1.5 seconds.
  • Your first champion to die turns into a 900 Health dummy with their defenses.
  • Pocket Change Gold & XP
    Your one-star champions drop 1 gold on death.
  • Propagate Champion
    Gain a copy of the first allied champion to die.
  • Revenge Combat
    Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Frequently asked questions