On Death

Description

Effect fires when the unit itself is killed, commonly on items that bank value during combat (see damage-storage) and discharge it as a final payload. The Annihilator is the Set 17 example: it stores 20% of damage dealt and unleashes it as true damage on death.

Items (5)

Refine list…
Category

    • +25% AD
    • +25% AS
    • +25 AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +300 HP

    Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +20% AD
    • +30 AP
    • +5 Mana Regen

    Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

Augments (2)

  • Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
  • Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Traits (2)

  • Stargazers chart a different constellation every game. This game: The Altar.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
    
    More hexes reveal at each player level

Frequently asked questions