Enables
Search by mechanic, not by meta.
A theorycrafter's index of every Set 17 mechanic — Shred, Burn, Execute, Damage Storage, and the rest — and the champions, items, augments, and gods that enable, scale with, or counter each one.
Permanent Takedown Stacks
The carrier gains a permanent stack on each takedown (kill or assist) and keeps those stacks across rounds, unlike in-combat stacking which resets. Set 17 Ezreal is the headline example: every 8 takedowns earns him a permanent damage drone, so early-round farming compounds into late-game burst.
See all 6 Permanent Takedown Stacks sources →Three questions Cookpit answers
Every mechanic page is built from the same three relations: what enables it, what scales with it, and what counters it. Pick any mechanic to see them all.
Scales with
Counters
Browse by mechanic
58 Set 17 mechanics across 11 categories. Full faceted index →
Set mechanic
1 mechanicCrowd control
4 mechanicsDamage
4 mechanicsDebuffs
7 mechanicsBuffs
12 mechanicsScaling
11 mechanicsTriggers
5 mechanicsResources
7 mechanicsSummons
2 mechanicsComposite
2 mechanicsSystem
3 mechanicsBrowse the catalog
Every Set 17 entity, indexed and cross-linked back to the mechanics it touches. Tap the + on anything to save it to your recipe — a local, shareable collection.
Synergy hubs
Curated landings that pre-package a theme — counters for tanks, every buff at a glance, persistent effects across rounds.
Anti-tank
Levers for breaking through a heavy frontline — true damage, shred, executes, percent max HP, penetration.
Buffs
Positive effects you can stack on your own units — shields, max health, attack speed, empower.
Debuffs
Negative effects you can apply to enemies — shred, sunder, wound, burn, stat-steal.
Permanent effects
Effects that persist across rounds — stacking buffs, takedown counters, permanent stats.
Economy
Player-side resource mechanics — gold, interest, reroll, bench, xp, shop odds.
Roles
Champion role classifications — AD carry, AP carry, tank, fighter, support, marksman.