Enables
Search by mechanic, not by meta.
A theorycrafter's index of every Set 18 mechanic — Shred, Burn, Execute, Damage Storage, and the rest — and the champions, items, traits, and augments that enable, scale with, or counter each one.
Permanent Takedown Stacks
Permanent Takedown Stacks are stat gains that keep growing round after round instead of resetting when the fight ends.
See all 8 Permanent Takedown Stacks sources →Three questions Cookpit answers
Every mechanic page is built from the same three relations: what enables it, what scales with it, and what counters it. Pick any mechanic to see them all.
Scales with
Counters
Browse by mechanic
87 Set 18 mechanics across 10 categories. Full faceted index →
Crowd control
4 mechanicsDamage
8 mechanicsDebuffs
8 mechanicsBuffs
16 mechanicsScaling
13 mechanicsTriggers
7 mechanicsResources
18 mechanicsSummons
2 mechanicsComposite
1 mechanicSystem
10 mechanicsBrowse the catalog
Every Set 18 entity, indexed and cross-linked back to the mechanics it touches. Tap the + on anything to save it to your recipe — a local, shareable collection.
Synergy hubs
Curated landings that pre-package a theme — counters for tanks, every buff at a glance, persistent effects across rounds.
Anti-tank
Levers for breaking through a heavy frontline — true damage, shred, executes, percent max HP, penetration.
Buffs
Positive effects you can stack on your own units — shields, max health, attack speed, durability.
Debuffs
Negative effects you can apply to enemies — shred, sunder, wound, burn, stun.
Team buffs
Who buffs your other units — champions, items, augments and traits that heal, shield, protect or power up allies.
Permanent effects
Effects that persist across rounds — stacking buffs, takedown counters, permanent stats.
Economy
Player-side resource mechanics — gold, interest, reroll, bench, xp, shop odds.
Roles
Champion role classifications — Marksman, Caster, Fighter, Assassin, Specialist, Tank, and how each one gains mana.