Enables
Search by mechanic, not by meta.
A theorycrafter's index of every Set 18 mechanic — Shred, Burn, Execute, Damage Storage, and the rest — and the champions, items, traits, and augments that enable, scale with, or counter each one.
Permanent Takedown Stacks
A stat that ratchets up round after round instead of resetting when the fight ends. The usual trigger is a takedown — the carrier banks a stack on every kill or assist and keeps it, so early-round farming compounds into late-game power — but the trigger is not always a takedown you made. Old Growth pays out whenever any enemy dies within three hexes of it, handing your strongest Old Growth champion 30 permanent max Health each time, and Veigar banks Ability Power when the enemy it hit dies. What every source here shares is the persistence, not the kill: the stack survives the round, which is what separates it from in-combat stacking that starts again from zero every fight.
See all 8 Permanent Takedown Stacks sources →Three questions Cookpit answers
Every mechanic page is built from the same three relations: what enables it, what scales with it, and what counters it. Pick any mechanic to see them all.
Scales with
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87 Set 18 mechanics across 10 categories. Full faceted index →
Crowd control
4 mechanicsDamage
8 mechanicsDebuffs
8 mechanicsBuffs
16 mechanicsScaling
13 mechanicsTriggers
7 mechanicsResources
18 mechanicsSummons
2 mechanicsComposite
1 mechanicSystem
10 mechanicsBrowse the catalog
Every Set 18 entity, indexed and cross-linked back to the mechanics it touches. Tap the + on anything to save it to your recipe — a local, shareable collection.
Synergy hubs
Curated landings that pre-package a theme — counters for tanks, every buff at a glance, persistent effects across rounds.
Anti-tank
Levers for breaking through a heavy frontline — true damage, shred, executes, percent max HP, penetration.
Buffs
Positive effects you can stack on your own units — shields, max health, attack speed, empower.
Debuffs
Negative effects you can apply to enemies — shred, sunder, wound, burn, stat-steal.
Permanent effects
Effects that persist across rounds — stacking buffs, takedown counters, permanent stats.
Economy
Player-side resource mechanics — gold, interest, reroll, bench, xp, shop odds.
Roles
Champion role classifications — AD carry, AP carry, tank, fighter, support, marksman.