Stun

Description

Stun is a disable that stops the target for a duration.

Read moreShow less about Stun

While stunned, the target cannot act.

  • No movement.
  • No attacks.
  • No ability casts.

A knock-up is the same disable with an airborne animation. It briefly lifts the target into the air and interrupts their action. The unit cannot act, move, or cast until it lands.

Listed in: Debuffs

Items that apply, benefit from, or counter Stun (2)

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +30 Armor
    • +30 MR
    • +150% AD
    • +30% Omnivamp

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

Champions that apply Stun (9)

9 champions · paste in the game's Team Planner

  • Shield Bash
    Passive: Start combat with 60 / 80 / 100 Ability Power bonus Armor and Magic Resist that decays over 12 seconds.
    
    Active: Bash the current target, dealing 60 / 108 / 162 Armor magic damage and Stunning them for 1.5 seconds.
  • Uproot
    Passive: Restore 17 / 27 / 43  Health each second, tripled for 3 seconds after casting.
    
    Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 Ability Power magic damage to them.
  • Triumphant Roar
    Roar, restoring 306 / 437 / 646 Ability Power Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130 Ability Power. Then slam the current target, dealing 180 / 270 / 420 Ability Power magic damage and Stunning them for 1.5 seconds.
  • Spirit of Dread
    Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Ability Power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 Ability Power magic damage and Stunning them for 1.5 / 1.5 / 1.75 seconds.
  • Tantrum
    Passive: Every second, restore 33 / 59 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Azure Shockwave
    Gain 480 / 684 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blackthorn Bonus: Stuns targets hit for 1 second.

Augments that apply Stun (1)

  • After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
    
    TFT Macao Open, 2024

Wisps that apply Stun (4)

What enables Stun (4)

  • After 8 seconds, stun all enemies for 1.5 seconds.
  • Your first 3 champions to die stun their killer for 1.5 seconds.
  • Every 4 seconds, roots stun an enemy for 1 second.
  • Tremors Combat
    Every 8 seconds, Stun enemies for 1 second.

What counters Stun

What Stun counters

See also

Frequently asked questions