Juggernaut, a TFT Set 18 class trait

Juggernaut

class

Description

Your team gains Durability. Juggernauts gain more.

Listed in: Team buffs · Durability

Breakpoints

2
4% Durability or 20% Durability
4
6% Durability or 30% Durability
6
8% Durability or 42% Durability

Champions

7 champions · paste in the game's Team Planner

  • Entrancing Dance ability
    Entrancing Dance
    Gain 290 / 340 / 435 Ability Power Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90 / 100 / 130% Ability Power decaying Attack Speed for 4 seconds. 
  • Last Rites ability
    Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Can You Dig It? ability
    Can You Dig It?
    Passive: Attacks are replaced by a dance that deals 50 / 75 / 113 Attack Damage physical damage to all adjacent enemies.
    
    Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 Ability Power over the duration. 
    
    Green Buff: When allies fall below 50% Health, they restore 15% max Health.
  • Sun's Wrath ability
    Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Furious Fists ability
    Furious Fists
    Passive: On attack, restore 22 / 40 / 71  Health.
    
    Active: Unleash a primal roar, restoring 200 / 265 / 360 Ability Power Health. Then gain 85 / 100 / 125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.
  • Tantrum ability
    Tantrum
    Passive: Every second, restore 33 / 59 / 172 Ability Power Health and deal 12 / 18 / 150 Ability Power magic damage to enemies within 1 hex.
    
    Active: Deal 100 / 150 / 2000 Ability Power magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning.
    
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Sow the Seeds ability
    Sow the Seeds
    Passive: After every 650 / 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 81 / 145 / 2795 Max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
    
    Active: Deal 69 / 124 / 3726 Max Health magic damage to target and restore 330 / 400 / 2000 Ability Power + 10 / 10 / 100% missing Health.

Granted by

    • +250 HP
    Juggernaut Emblem description

    The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.

Juggernaut enables