Physical Damage

Description

Damage that Armor reduces. 50 Armor cuts it by about a third, and 100 Armor cuts it in half. Magic Resist does nothing against it. Every basic attack deals physical damage equal to the unit's Attack Damage, and abilities that deal physical damage usually scale with Attack Damage too. Sunder lowers the target's Armor, so physical hits after it land harder — at 0 Armor the full amount lands. Shields absorb physical damage like any other damage type.

What enables Physical Damage (29)

Champions (25)

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Cost
Trait
Scaling
Range
Role

  • Kunai Strike
    Adaptor Attack Damage: Throw a volley of kunai at the target, dealing 155 / 235 / 405 Attack DamageAbility Power physical damage. If the target is Burning, deal an additional 35 / 52 / 80 Attack Damage damage.
    
    Adaptor Ability Power: If the Ability kills, cast it again.
  • Defensive Sweep
    Slice the target for 170 / 255 / 435 Attack DamageAbility Power physical damage and gain 60 / 90 / 200 Shield for 2 seconds.
  • Razor Leaves
    Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 Attack DamageAbility Power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
    
    Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
    
    Wound: Reduces healing received.
    Burn: Deals a percent of the target's max Health as true damage every second.
  • Piercing Arrow
    Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 Attack DamageAbility Power physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
  • Deadly Plumage
    Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68 / 102 / 155 Attack Damage physical damage and reduce Armor by 2 Ability Power.
  • Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Headshot
    Passive: Every third attack is replaced with a Headshot that deals 210 / 315 / 515 Attack DamageAbility Power physical damage.
  • Rending Claws
    Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 Attack DamageAbility Power physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 Attack Damage bonus physical damage.
    
    Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
  • Can You Dig It?
    Passive: Attacks are replaced by a dance that deals 50 / 75 / 113 Attack Damage physical damage to all adjacent enemies.
    
    Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 Ability Power over the duration. 
    
    Green Buff: When allies fall below 50% Health, they restore 15% max Health.
  • Jaws of The Beast
    Bite the current target, dealing 215 / 325 / 500 Attack Damage physical damage and healing for 20% Ability Power of the damage dealt. Gain 20% Attack Speed for the rest of combat.
  • Cultivation of Spirit
    Dash, then launch an orb at the current target that deals 160 / 240 / 360 Attack DamageAbility Power physical damage and splits, dealing 56 / 84 / 126 Attack DamageAbility Power physical damage to 2 nearby enemies.
  • Raining Artillery
    Adaptor Attack Damage: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 Attack DamageAbility Power physical damage. Enemies below 50% max Health take 231 / 350 / 595 Attack DamageAbility Power physical damage instead.
    
    AdaptorAbility Power: Damages enemies over time.
  • Flock Family
    Summon 4 untargetable Tiny Beaks nearby for 5 Ability Power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20 / 30 / 48 Attack Damage physical damage.
    
    Orange Buff: Dealing physical damage reduces enemy Armor by 2.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.
  • Savagery
    Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 Attack Damage physical damage. Then heal for 60 / 90 / 90 Ability Power, increased to up to 120 / 180 / 180 Ability Power based on their missing Health.
  • Explosive Charge
    Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% Ability Power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 Attack Damage physical damage + 10 / 15 / 25 Attack Damage for each attack while casting.
    
    If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
  • Moonlight's Onslaught
    Equip Severum and swipe the target 5 Attack Speed times over 2 seconds, each dealing 70 / 105 / 850 Attack Damage physical damage. 
    
    After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 Attack DamageAbility Power physical damage split among all enemies in a 2 Hex radius.
  • Crimson Fury
    Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 Attack Damage physical damage.
    
    Active: Gain 80 / 80 / 280% Attack Damage for 8 seconds. During this time ignore 40 / 40 / 60% Ability Power Armor.
    
    Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
  • Forest's Flurry
    Blink away from the current target, deal 235 / 355 / 1200 Attack Damage physical damage to them, and gain 30 / 30 / 100% Ability Power Attack Speed. 
    
    Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 Attack Damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
  • Haymaker
    Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
    
    Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 Max HealthAbility Power before dealing 222 / 355 / 5233 Max HealthAttack Damage physical damage in a large cone.
  • Boomerang Blade
    Throw a large crossblade that deals 205 / 305 / 1150 Attack DamageAbility Power physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 Attack DamageAbility Power physical damage each bounce. When this kills an enemy, bounce 3 / 3 / 6 additional times.
  • Spirit Rift
    Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). 
    
    The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 Attack DamageAbility Power + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Whirling Death
    Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 Attack Damage physical damage over 12 seconds. Every attack has a 12% Ability Power chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead. 
    
    Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 Attack Damage physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 Attack Damage physical damage to enemies hit. 
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Artifacts (2)

    • +400 HP
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.

    • +300 HP
    • +20% AD
    • +20% AS

    Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Augments (1)

Silver (1)

  • Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Wisps (1)

  • Archers fire from the trees, dealing 500 physical damage every 3 seconds.

See also

What counters Physical Damage

Frequently asked questions