Magic Resist

Description

The magic-defense stat that reduces incoming AP damage. Many sustain items, the Bastion frontline trait, and "Gain X Armor and Magic Resist" effects grant or scale off it; Shred is its inverse.

Listed in: Buffs

Items (56)

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Role
Category
MR effect

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
    • +20 MR
    • +15% AD
    • +15 AP
    • +20% Omnivamp

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +60 MR

    Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

    Negatron CloakNegatron Cloak
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +100 HP
    • +25 Armor
    • +25 MR

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain VestNegatron Cloak
    • +250 HP
    • +35 MR
    • +15 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Negatron CloakRecurve Bow
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Tear of the GoddessChain Vest
    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

    Sparring GlovesNegatron Cloak
    • +15% AS
    • +35 AP
    • +1 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess
    • +20 MR
    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.

    • +40 MR
    • +30% AD
    • +30 AP
    • +40% Omnivamp

    Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    • +120 MR

    Gain 28% max health. Every 2 seconds, heal 5% max Health.

    • +500 HP
    • +40 MR

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +300 HP
    • +50 Armor
    • +50 MR

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    • +500 HP
    • +70 MR
    • +30 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

    • +40 MR
    • +20% AD
    • +20% AS

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.

    • +40 MR
    • +40% AS
    • +40% Crit

    Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +30% AS
    • +75 AP
    • +2 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    • +400 HP
    • +70 MR

    Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15%–50% (by Stage) of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

    • +60 AP
    • +2 Mana Regen

    Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +200 HP
    • +25 Armor
    • +25 MR

    Shields have 50% of their value converted to max Health instead.

    • +60 Armor
    • +60 MR

    Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30 AP

    Tons of EVERYTHING!

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

    • +150 HP

    Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. ​​[Support item]

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Every 6 player combats gain a lesser copy of Mirrored Persona ( /6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]

    • +10 Armor
    • +10 MR
    • +25 AP
    • +20% Omnivamp

    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

    • +10 Armor
    • +10 MR
    • +10% AS

    Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]

    • +80 Armor
    • +80 MR
    • +140% AD

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

    • +400 HP
    • +35 Armor
    • +35 MR

    After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

    • +10 Armor
    • +10 MR
    • +10% AS
    • +15% Crit

    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

    • +400 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal 30–100 (by Stage) bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

    • +25 Armor
    • +25 MR
    • +25 AP

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

    • +20 Armor
    • +20 MR
    • +30% AS

    The holder gains the Arbiter trait.

    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    2
    Choose a cause and effect for your law
    3
    Effects are stronger.
    SpatulaNegatron Cloak
    • +30 Armor
    • +30 MR

    The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

    Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    2
    16 ArmorMagic Resist
    4
    40 ArmorMagic Resist
    6
    60 ArmorMagic Resist
    Frying PanChain Vest
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 4% Damage Amp and 50 Health per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    Cloning time = Champion cost
    3
    2, 100 Max Health
    5
    3, 350 Max Health
    7
    4, 450 Max Health
    10
    6, 550 Max Health
    SpatulaChain Vest
    • +200 HP
    • +20% Crit

    The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

    Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage
    2
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    5
    Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
    SpatulaSparring Gloves
    • +20 Armor
    • +20 MR

    The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.

    Vanguards gain 5% Durability while Shielded. 
    
    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
    2
    16% max Health
    4
    30% max Health
    6
    40% max Health
    Frying PanNegatron Cloak
    • +20% AD
    • +20 AP

    The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

    Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.
    2
    175 Shield; 9%
    3
    250 Shield; 15%
    4
    350 Shield; 18%
    5
    500 Shield; 22%
    6
    700 Shield; 27%
    Frying PanNeedlessly Large Rod
    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +550 HP
    • +30 Armor
    • +30 MR

    The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

    • +250 HP
    • +30 Armor
    • +30 MR

    The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank

    • +400 HP
    • +40 Armor
    • +40 MR

    Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

    • +200 HP
    • +30 Armor
    • +30 MR

    Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

  • Gain 300 Base Health, 20 Armor, and 20 Magic Resistance.

  • Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.

  • Attacks reduce enemy Armor and Magic Resistance by 1.

  • Attacks reduce enemy Armor and Magic Resistance by 2.

Augments (10)

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Role
Tier

  • Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
  • Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
    
    Gizmos & Gadgets Championship, 2022
  • Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
  • Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
  • Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
  • Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
  • Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
  • Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
  • Lineup Silver
    Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
  • If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.

Champions (5)

  • Shield of Daybreak
    Gain Ability Power  Shield for 4 seconds. Bash the current target, dealing 100 / 150 / 225 ArmorMagic Resist magic damage and stunning them for 1.75 / 1.75 / 2 seconds.
  • Huddle Up!
    Gain 400 / 475 / 575 Ability Power Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60 Ability Power Armor and Magic Resistance.
    
    Meep Bonus: Meeps grant 125 / 160 / 210 Ability Power Shield to the nearest ? allies for 4 seconds.
  • Counter Star-ike
    Enter a defensive stance for 3 seconds, reducing incoming damage by 20 / 25 / 30 and gaining 400 / 450 / 500 Ability Power Shield. When the stance ends, strike all nearby enemies, dealing Armor Magic Resist magic damage and Stunning them for 1 / 1.25 / 1.5 second(s).
  • Deathbeam
    Channel a deathbeam in a line towards the current target for 3 seconds. It deals Ability Power  magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
  • Gravity Matrix
    Enter a defensive stance for 4 seconds gaining 20 / 20 / 60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900 / 1300 / 3000 Ability Power over the duration. When this ends, release a shockwave that deals Armor Magic Resist as physical damage in a 2-hex range.

Traits (4)

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Role

  • Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
  • Enemies have 10% less Armor and Magic Resist.
  • Stargazers chart a different constellation every game. This game: The Mountain
    
    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
    
    More hexes reveal at each player level

Frequently asked questions