Meeple Emblem, a TFT Set 17 emblem granting the Meeple trait

Meeple Emblem

emblem

Description

The holder gains the Meeple trait and 4% Damage Amp and 50 Health per.

Recipe

Grants trait

  • Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    Cloning time = Champion cost

Meeple Emblem enables

  • Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Yasuo's Golden Hex or Giant and Mighty, or play Cho'Gath, whose cast permanently raises his own max Health every time he eats an enemy. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.

  • The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.

  • The offboard storage row (default 9 slots) where unfielded champions and held items sit between rounds. Augments may expand bench slots, populate it with new units, randomize its contents, or scale rewards off whether it's empty or full — distinct from on-field summons.

  • Adds a unit to the field — temporary or permanent. Covers ability summons (pets and minions like Fizz's Mega Meeps), trait-spawned minions and relics (Shepherd's Bia and Bayin, Bulwark's placeable relic, Primordian Swarmlings), resurrect/revive of fallen allies, and bench-to-field arrivals (the Thresh's Lantern artifact flings a benched unit onto the board). Summon-buff augments scale these. Bench refers to expanding bench slots, not the act of summoning; clone refers to making an exact copy of an existing unit, not summoning a new entity.

  • Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Empower effects are usually one-shot bonuses tied to a single attack or cast (e.g., Caitlyn's Headshot passive empowers a chance-based attack — 15% per shot; Vex's Active fires 3 empowered strikes), not permanent stat gains.

  • Spawns a duplicate of an existing unit — typically inheriting its items.