Description
Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Used as a catch-all when no more specific buff category fits.
Sources that apply it to themselves
What enables Empower
Champions (2)
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Aim For The Head Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing ? physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for ? physical damage. Lucky: Check twice and take the better outcome.
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Lend Me a Hand, Shadow! Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30 / 45 / 250 magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing 140 / 210 / 1000 magic damage instead.
Traits (1)
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Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. (3) 2, 100 (3) 2, 100 (3) 2, 100 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. (3) 2, 100 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
Sources without a recorded recipient
What benefits from Empower
Traits (8)
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Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
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Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. (3) 1, 18% ability damage heal More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies. (3) 10% , 3 marks (3) 10% , 3 marks (3) 10% , 3 marks More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Medallion. (3) Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally. More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (3) Gain 12% Health (3) AND ?% Attack Damage and Ability Power (3) AND ? Armor and Magic Resist (3) AND ?% Attack Speed (3) AND ?% Durability (3) AND increase all other bonuses by ?% More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. (3) 5%, 25% poison damage More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Altar. (3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Boar. Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more. (3) 1 gold, 2% , 10% More hexes reveal at each player level