Set 17.0

Empower

Description

Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Used as a catch-all when no more specific buff category fits.

Sources that apply it to themselves

What enables Empower

Champions (2)

  • Aim For The Head
    Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing ? Attack DamageAbility Power physical damage.
    
    N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for ? Attack DamageAbility Power physical damage.
    
    Lucky: Check twice and take the better outcome.
  • Lend Me a Hand, Shadow!
    Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30 / 45 / 250 Ability Power magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
    
    Active: Shadow launches 3 empowered strikes, dealing 140 / 210 / 1000 Ability Power magic damage instead.

Traits (1)

  • Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    (3) 2, 100 Max Health. SUMMON THE FOUR MEEPLORDS!
    
    Cloning time = Champion cost

Sources without a recorded recipient

What benefits from Empower

Traits (8)

  • Stargazers chart a different constellation every game.
    
    Stargazers in empowered hexes gain various bonuses, starting at (3) units.
    
    More hexes reveal at each player level.
  • Stargazers chart a different constellation every game. This game: The Fountain.
    
    Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
    
    (3) 1, 18% ability damage heal
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
    
    (3) 10% Attack Speed, 3 marks
    (3) 10% Attack Speed, 3 marks
    (3) 10% Attack Speed, 3 marks
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Medallion.
    
    (3) Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Mountain
    
    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
    
    (3) Gain 12% Health
    (3) AND ?% Attack Damage and Ability Power
    (3) AND ? Armor and Magic Resist
    (3) AND ?% Attack Speed
    (3) AND ?% Durability
    (3) AND increase all other bonuses by ?%
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Serpent.
    
    Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
    
    (3) 5%, 25% poison damage
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Altar.
    
    (3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.
    
    After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% Max Health and 18% Attack Speed
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Boar.
    
    Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
    
    (3) 1 gold, 2% Max Health, 10% Attack DamageAbility Power
    
    More hexes reveal at each player level