Description
Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Champions
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Lend Me a Hand, Shadow! Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30 / 45 / 250 magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing 130 / 195 / 1000 magic damage instead.
Doomer enables
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Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.
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A status the unit applies to enemies, then later spends or counts to trigger a payoff. Examples: Kindred attacks build marks on a target and Wolf consumes them at 3 stacks for bonus physical damage; Doomer marks all enemies at combat start, and the mark is consumed on first damage to steal AD/AP for the strongest Vex.
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Drains a stat (Armor, Magic Resist, Attack Damage, Ability Power) from enemies and grants it to the source or an ally. Distinct from Shred and Sunder (one-way debuffs that only reduce the enemy stat) because the holder gains what the enemy loses.
Doomer counters
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Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.