Description
A named state applied to enemies that the source consumes or counts to trigger conditional payoff. Examples: Kindred's stacking mark consumed at 3 stacks, Doomer's combat-start Doom consumed on first damage, Stargazer Huntress's death-trigger mark for healing.
What enables Mark
Champions (2)
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Aim For The Head Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing ? physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for ? physical damage. Lucky: Check twice and take the better outcome.
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Cosmic Pursuit Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing ? physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 115 / 175 / 900 physical damage. N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Traits (2)
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Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
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Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies. (3) 10% , 3 marks (3) 10% , 3 marks (3) 10% , 3 marks More hexes reveal at each player level