Challenger, a TFT Set 17 class trait

Challenger

class

Description

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

Breakpoints

2
15% Attack Speed
3
28% Attack Speed
4
42% Attack Speed
5
55% Attack Speed

Champions

Refine champions…
Cost
Trait
Mechanic
Scaling
Range
Role

  • Tidal Slashes
    Unleash a flurry of 12 Attack Speed slashes at the current target over 2 seconds, dealing 23 / 35 / 52 Attack DamageAbility Power physical damage each.
  • Explosive Attitude
    Fire a barrage of 16 Attack Speed rockets in a cone, each dealing 32 / 49 / 77 Attack Damage physical damage to the first target hit.
  • Pale Cascade
    Passive: Attacks deal 52 / 78 / 135 Ability Power bonus magic damage.
    
    Active: Gain 275 / 325 / 475 Ability Power Shield and summon 3 encircling orbs for 3 seconds. Orbs deal Ability Power Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.
  • Cosmic Pursuit
    Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125 / 190 / 1000 Attack DamageAbility Power physical damage. 
    
    Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 125 / 190 / 1000 Attack Damage physical damage. 
    
    N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.

Challenger enables

  • Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.

  • Repositioning movement that breaks normal movement — either a telegraphed dash across hexes or an instant blink/teleport to a new position. In Set 17, the Challenger trait dashes its champions to a new target when their current one dies, and several abilities blink or teleport behind enemies for setup or escape.

Granted by

    • +30% AS

    The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

    Frying PanRecurve Bow