Description
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
Breakpoints
- 2
- 15%
- 3
- 28%
- 4
- 42%
- 5
- 55%
Champions
Refine champions…
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Tidal Slashes Unleash a flurry of 12 slashes at the current target over 2 seconds, dealing 23 / 35 / 52 physical damage each. -
Explosive Attitude Fire a barrage of 16 rockets in a cone, each dealing 32 / 49 / 77 physical damage to the first target hit. -
Pale Cascade Passive: Attacks deal 52 / 78 / 135 bonus magic damage. Active: Gain 275 / 325 / 475 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal magic damage to enemies they pass through, and rotate faster based on Attack Speed.
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Cosmic Pursuit Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125 / 190 / 1000 physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 125 / 190 / 1000 physical damage. N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
Challenger enables
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Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.
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Repositioning movement that breaks normal movement — either a telegraphed dash across hexes or an instant blink/teleport to a new position. In Set 17, the Challenger trait dashes its champions to a new target when their current one dies, and several abilities blink or teleport behind enemies for setup or escape.
Granted by
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- +30% AS
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.