Attack Speed

Description

Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.

Listed in: Buffs

Items (74)

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Role
Category
Attack Speed effect

    • +20 Armor
    • +10% AD
    • +15% AS
    • +10 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    B.F. SwordChain Vest
    • +15% AD
    • +15% AS
    • +15 AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    B.F. SwordRecurve Bow
    • +10% AS
    • +10 AP

    Gain 7% stacking Attack Speed every second.

    Recurve BowNeedlessly Large Rod
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Negatron CloakRecurve Bow
    • +15% AD
    • +20% AS
    • +20% Crit

    Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +150 HP
    • +10% AS
    • +15 AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

    Sparring GlovesNegatron Cloak
    • +45% AS

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Recurve BowRecurve Bow
    • +150 HP
    • +10% AS
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

    Chain VestRecurve Bow
    • +15% AS
    • +35 AP
    • +1 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess
    • +10% AS
    • +50% AD
    • +30% AS
    • +50 AP

    Behold, the righteous flame!

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +30% AD
    • +30% AS
    • +30 AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +25% AS
    • +20 AP

    Gain 16% stacking Attack Speed every second.

    • +40 MR
    • +20% AD
    • +20% AS

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    • +45% AD
    • +40% AS
    • +40% Crit

    Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    • +300 HP
    • +20% AS
    • +30 AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    • +40 MR
    • +40% AS
    • +40% Crit

    Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +80% AS

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +20% AS
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

    • +30% AS
    • +75 AP
    • +2 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    • +25% AD
    • +25% AS
    • +25 AP

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

    • +60% AS

    Attacks deal an additional 60% Attack Damage Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

    • +40 Armor
    • +25% AD
    • +15% AS
    • +25% Omnivamp

    50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

    • +200 HP
    • +20 Armor

    Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities

    • +10% AD
    • +40% AS
    • +10 AP
    • +15% Omnivamp

    When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

    • +50% AD
    • +50% AS

    The holder's attacks target random enemies.

    • +20% AS
    • +10 AP

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    • +55% AS

    Grant Attack Speed 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]

    • +150 HP
    • +20% AD
    • +20% Omnivamp

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

    • +300 HP
    • +30 Armor
    • +30 MR
    • +30% AD
    • +30% AS
    • +30 AP

    Tons of EVERYTHING!

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

    • +10% AS
    • +55 AP

    The holder's first attack after each Ability cast deals 250–700 (by Stage) bonus magic damage. Damage increases based on Stage.

    • +15% AD
    • +15% AS
    • +10 AP
    • +1 Mana Regen

    After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

    • +100 HP
    • +10 Armor
    • +10 MR
    • +10% AD
    • +10% AS
    • +10 AP

    Every 6 player combats gain a lesser copy of Mirrored Persona ( /6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

    • +65% AS

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

    • +65% AS

    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

    • +10 Armor
    • +10 MR
    • +10% AS

    Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]

    • +80 Armor
    • +80 MR
    • +140% AD

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

    • +20% AD
    • +20% AS
    • +20 AP
    • +3 Mana Regen

    Gain 40% Damage Amp against targets 4 or more hexes away.

    • +50% AS
    • +15 AP

    Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

    • +100 HP
    • +15% AS

    Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]

    • +300 HP
    • +20% AD
    • +20% AS

    Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

    • +10 Armor
    • +10 MR
    • +10% AS
    • +15% Crit

    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

    • +400 HP
    • +20 Armor
    • +20 MR
    • +25% AS

    Attacks deal 30–100 (by Stage) bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

    • +30% AD
    • +20% AS

    Every 3 seconds, your next attack is a double attack.

    • +150 HP
    • +10% AD

    When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by Attack Speed 20%. The holder then gains Attack Speed 60% Attack Speed for each affected ally.

    • +20 Armor
    • +20 MR
    • +30% AS

    The holder gains the Arbiter trait.

    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    2
    Choose a cause and effect for your law
    3
    Effects are stronger.
    SpatulaNegatron Cloak
    • +30 Armor
    • +30 MR

    The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

    Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    2
    16 ArmorMagic Resist
    4
    40 ArmorMagic Resist
    6
    60 ArmorMagic Resist
    Frying PanChain Vest
    • +30% AS

    The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

    Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    2
    15% Attack Speed
    3
    28% Attack Speed
    4
    42% Attack Speed
    5
    55% Attack Speed
    Frying PanRecurve Bow
    • +200 HP
    • +20% Crit

    The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

    Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage
    2
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    5
    Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
    SpatulaSparring Gloves
    • +300 HP
    • +20% AD
    • +20% AS
    • +20 AP

    The holder gains the Psionic trait.

    Gain Psionic items that can be equipped to any ally.
    2
    Activates at higher tier.
    4
    • +20% AS

    The holder gains the Sniper trait and +1 Attack Range.

    Snipers gain Damage Amp, increased against targets farther away.
    2
    18%; +2% per hex
    3
    25%; +3% per hex
    4
    35%; +4% per hex
    • +200 HP
    • +15% AS

    The holder gains the Timebreaker trait.

    2
    Allies gain 15% Attack Speed.
    3
    AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    4
    AND Timebreakers gain an additional 50% Attack Speed
    SpatulaRecurve Bow
    • +20% AD
    • +20 AP

    The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

    Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.
    2
    175 Shield; 9%
    3
    250 Shield; 15%
    4
    350 Shield; 18%
    5
    500 Shield; 22%
    6
    700 Shield; 27%
    Frying PanNeedlessly Large Rod
    • +20% AD
    • +25% AS
    • +35% Crit

    Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +30% AD
    • +50% AS
    • +50% Crit

    Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Precision Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

    • +30% AD
    • +20% AS

    Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +35% AD
    • +75% AS

    Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman

    • +10% AD

    Every 4 seconds, gain 30% Attack Speed for 4 seconds.

    • +30% AD
    • +45% AS

    Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

    • +30% AD
    • +50% AS

    Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

    • +15% AS
    • +10% Omnivamp

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 Attack Damage physical damage to nearby enemies. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

    • +15% AS
    • +10% Omnivamp

    Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

    • +15% AS
    • +10% Damage Amp
    • +2 Mana Regen

    Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor.

    • +20% AS
    • +10% Damage Amp
    • +3 Mana Regen

    Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

    • +10% AD
    • +20% AS
    • +10 AP

    When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi

    • +20% AD
    • +30% AS
    • +20 AP

    When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi

  • Gain 8% Attack Speed for each attack against the same target, up to 80%.

  • Gain 15% Attack Speed for each attack against the same target, up to 150%.

Augments (15)

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Role
Tier

  • Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
  • Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
  • Trifecta II Prismatic
    Gain 3 3-cost champions. Allies gain 5% Attack Speed. 
    Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
  • Wand Overflow Prismatic
    Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
  • Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 
    
    Into The Arcane Tactician's Crown, 2025
  • Your team gains 10% Attack Speed every 3 seconds in combat.
  • Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
    
    Cyber City Tactician's Crown, 2025
  • Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
    
    Reckoning Championship, 2021
  • Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
  • Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
  • Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
  • Each round, roll a die. Get a bonus based on that roll.
    
    
    Health: 
    Attack Speed: 
    
  • Your team gains 100 Health. Timebreakers gain 7 Health and 0.3% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
  • Gain 2 3-cost champions.
    Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
  • Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.

Champions (15)

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Role
Scope
Cost
Trait
Scaling
Range
Role

  • Fish Frenzy
    Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Ability Power Attack Speed
    
    Active: Deal 130 / 195 / 310 Attack Damage physical damage to the target, increased by 50% if they're a tank.
  • Fish Frenzy
    Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Ability Power Attack Speed
    
    Active: Deal 130 / 195 / 310 Attack Damage physical damage to the target, increased by 50% if they're a tank.
  • Double Time
    Passive: Attacks deal 30 / 45 / 100 Ability Power bonus magic damage and an additional 70 / 105 / 190 Ability Power stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
    
    Active: Gain 150% Attack Speed for 3 attacks.
  • Double Time
    Passive: Attacks deal 30 / 45 / 100 Ability Power bonus magic damage and an additional 70 / 105 / 190 Ability Power stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
    
    Active: Gain 150% Attack Speed for 3 attacks.
  • Tidal Slashes
    Unleash a flurry of 12 Attack Speed slashes at the current target over 2 seconds, dealing 25 / 38 / 57 Attack DamageAbility Power physical damage each.
  • Slingshot Maneuver
    Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245 / 370 / 605 Attack DamageAbility Power physical damage, reduced by 75% per hit.
    
    Meep Bonus: ? Meeps attack alongside Gnar, dealing Attack Damage Attack Speed physical damage per second.
  • Explosive Attitude
    Fire a barrage of 16 Attack Speed rockets in a cone, each dealing 32 / 49 / 77 Attack Damage physical damage to the first target hit.
  • Pale Cascade
    Passive: Attacks deal 52 / 78 / 135 Ability Power bonus magic damage.
    
    Active: Gain 275 / 325 / 475 Ability Power Shield and summon 3 encircling orbs for 3 seconds. Orbs deal Ability Power  magic damage to enemies they pass through, and rotate faster based on Attack Speed.
  • Psi Strikes
    Passive: Every third attack is a doubleslash that deals 70 / 105 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70 / 105 / 800 Attack DamageAbility Power physical damage
  • Psi Strikes
    Passive: Every third attack is a doubleslash that deals 70 / 105 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70 / 105 / 800 Attack DamageAbility Power physical damage
  • Stellar Ricochet
    Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target.
    
    Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51 / 77 / 960 Attack Damage physical damage each. Xayah's current target takes 25 / 40 / 200 Attack Damage additional physical damage per feather.
  • Stellar Ricochet
    Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target.
    
    Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51 / 77 / 960 Attack Damage physical damage each. Xayah's current target takes 25 / 40 / 200 Attack Damage additional physical damage per feather.
  • Space Opera
    Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
    
    Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45 / 68 / 688 Attack Damage physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit. 
  • Reality Tear
    Passive: On cast, attacks gain Max Health Ability Power stacking bonus magic damage. Starting from the third cast, gain true damage instead.
    
    Active: Gain 200 / 250 / 3456 Max HealthAbility Power Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 99% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.
  • Reality Tear
    Passive: On cast, attacks gain Max Health Ability Power stacking bonus magic damage. Starting from the third cast, gain true damage instead.
    
    Active: Gain 200 / 250 / 3456 Max HealthAbility Power Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50 / 50 / 99% while allies within gain 80 / 80 / 999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.

Traits (9)

  • Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
  • Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
  • Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage
  • The Groove: Attack Speed,
    The Groove
    Attack Speed,
  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Altar.
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Mountain
    
    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
    
    More hexes reveal at each player level

Frequently asked questions