Rogue, a TFT Set 17 class trait

Rogue

class

Description

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

Breakpoints

2
12% Attack Damage Ability Power
3
25% Attack Damage Ability Power
4
40% Attack Damage Ability Power
5
55% Attack Damage Ability Power

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Fish Frenzy
    Passive: For every 1% missing Health, gain 2 / 2 / 2.5% Ability Power Attack Speed
    
    Active: Deal 130 / 195 / 310 Attack Damage physical damage to the target, increased by 50% if they're a tank.
  • Diviner's Judgment
    Stab the target, causing them to bleed for 490 / 735 / 1135 Attack DamageAbility Power physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
  • Dance n' Dice
    Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
    
    Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 410 Ability Power magic damage to the target and 75 / 110 / 190 Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
  • Meep Bait
    Dash through the current target, dealing Ability Power Ability Power magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing Ability Power Ability Power magic damage. Adjacent enemies take 50% damage.
    
    Meep Bonus: Add ? Meep to the bait, increasing Mega Meep damage by Ability Power Ability Power.
  • Bullet Cluster
    Passive: On takedown, gain 10 mana.
    
    Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33 / 50 / 79 Attack Damage physical damage each.
  • Time Warp
    Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal Attack Damage Attack Damage physical damage.
    
    Active: Dash to a nearby hex, gaining 100 / 150 / 1200 Shield for 2 seconds and slashing adjacent enemies for Attack Damage Attack Damage physical damage. Every third cast, leap into the air and launch a wave of energy that deals Attack Damage Attack Damage physical damage to enemies in a line.

Rogue enables

  • Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.

Granted by

    • +20% Crit

    The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.

    Frying PanSparring Gloves