Gwen, a 2-cost Space Groove unit in TFT Set 17

Gwen

2 Magic Assassin

Dance n' Dice ability — TFT Set 17 Gwen

Dance n' Dice
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145 / 220 / 410 Ability Power magic damage to the target and 75 / 110 / 215 Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Groove Threshold
0.4
Damage
Ability Power
Area Damage
Ability Power
Reset Damage
0.65

Traits

  • Description
    Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
  • Description
    The Groove: Attack Speed,
    The Groove
    Attack Speed,

Gwen enables

  • Repositioning movement that breaks normal movement — either a telegraphed dash across hexes or an instant blink/teleport to a new position. In Set 17, the Challenger trait dashes its champions to a new target when their current one dies, and several abilities blink or teleport behind enemies for setup or escape.

  • How a unit chooses what to attack or hit with an ability. By default a champion attacks the closest enemy by hex distance and keeps hitting it until it dies or moves out of range, then retargets to the next-closest enemy. That default is why frontline placement matters: a tank parked up front soaks the enemy carry's attacks while your own backline carry is left alone. Some abilities override the default with a special selector that picks a different enemy: the lowest-Health target (Gwen snips the lowest percent-Health enemy; Cho'Gath eats the lowest current-Health enemy in range), the furthest enemy (Pyke harpoons across the board), the highest-Health enemy (Blitzcrank's bolt), or the largest clump of enemies (Blitzcrank's disco ball). Untargetable and Stealth remove a unit from the pool of valid targets entirely.