Set 17.0

Stargazer

Set 17 origin

Description

Stargazers chart a different constellation every game.

Stargazers in empowered hexes gain various bonuses, starting at (3) units.

More hexes reveal at each player level.

Breakpoints

3
5
7

Constellations

One constellation is randomly assigned each game.

Fountain

Stargazers chart a different constellation every game. This game: The Fountain.

Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
3
1, 18% ability damage heal
5
5, 25% ability damage heal

Huntress

Stargazers chart a different constellation every game. This game: The Huntress.

Combat Start: Mark the highest Health enemies. 

Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
3
10% Attack Speed, 3 marks
5
30% Attack Speed, 5 marks
7
45% Attack Speed, 7 marks

Medallion

Stargazers chart a different constellation every game. This game: The Medallion.
3
Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.

Mountain

Stargazers chart a different constellation every game. This game: The Mountain

Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
3
Gain 12% Health
4
AND 12% Attack Damage and Ability Power
5
AND 12 Armor and Magic Resist
6
AND 12% Attack Speed
7
AND 6% Durability
8
AND increase all other bonuses by 10%
9
Gain 12% Health
10
Gain 12% Health
11
Gain 12% Health

Serpent

Stargazers chart a different constellation every game. This game: The Serpent.

Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
3
5%, 25% poison damage
5
10%, 40% poison damage
7
15%, 60% poison damage

Shield

Stargazers chart a different constellation every game. This game: The Altar.
3

Wolf

Stargazers chart a different constellation every game. This game: The Boar.

Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
3
1 gold, 2% Max Health, 10% Attack DamageAbility Power
4
2 gold, 8% Max Health, 15% Attack DamageAbility Power
5
4 gold, 15% Max Health, 25% Attack DamageAbility Power
6
6 gold, 22% Max Health, 30% Attack DamageAbility Power

Champions

  • Diviner's Judgment
    Stab the target, causing them to bleed for 460 / 690 / 1090 Attack DamageAbility Power physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
  • Fate's Gambit
    Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190 / 285 / 430 Ability Power and 380 / 570 / 860 Ability Power magic damage. Overkill damage bounces to the nearest enemy. 
    
    3-Star Bonus: If a 9 is thrown, generate 1 gold.
    
    Lucky: Check twice and take the better outcome.
  • Counter Star-ike
    Enter a defensive stance for 3 seconds, reducing incoming damage by 15 / 25 / 35 Ability Power and gaining 400 / 500 / 675 Ability Power Shield. When the stance ends, strike all nearby enemies, dealing ? ArmorMagic Resist magic damage and Stunning them for 1 / 1.25 / 1.5 second(s).
  • It's Raining Stars
    Passive: Gain a different secondary effect each game based on the Stargazer constellation.
    
    Active: Call down something from the sky, dealing 150 / 225 / 360 Ability Power magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
    Stargazer constellation secondary effects
    The data feed redacts Lulu's per-constellation secondary effect into "do some special effect". These are the seven variants — one is active per game, picked by the Stargazer constellation.
    The Huntress
    Apply 33% Wound and cause enemies to take 10% more damage for 5 seconds.
    The Mountain
    Briefly Stun them and deal 20 / 30 / 50% AP additional true damage.
    The Serpent
    Remove 5 / 7 / 10 Magic Resistance from enemies within 1 hex of each of them.
    The Altar
    Apply 30% Slow to them for 2 seconds.
    The Medallion
    Every 6 casts drops 1 / 3 / 6 gold.
    The Fountain
    Deal 50 / 75 / 125% AP additional magic damage to 3 other enemies.
    The Boar
    Deal 5% of their Health as bonus physical damage.
  • Calamity
    Gain 475 / 575 / 2000 Ability Power Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 Ability Power magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 Ability Power magic damage. All enemies hit by the astrolabe are knocked up for 1.75 / 2 / 8 seconds.
  • Stellar Ricochet
    Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target.
    
    Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? Attack Damage physical damage each.

Stargazer benefits from

  • Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Used as a catch-all when no more specific buff category fits.

Granted by