Description
Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
Constellations
One constellation is randomly assigned each game.
Fountain
Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds. More hexes reveal at each player level
- 3
- 4%
- 5
- 9%
Huntress
Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies. More hexes reveal at each player level
- 3
- 15% , 3 marks
- 5
- 45% , 5 marks
- 7
- 70% , 9 marks
Medallion
Stargazers chart a different constellation every game. This game: The Medallion. More hexes reveal at each player level
- 3
- Allies in empowered hexes gain 15% Damage Amp, which increases by 5% for each 3-star ally.
Mountain
Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. More hexes reveal at each player level
- 3
- Gain 15% Health
- 4
- AND 15% Attack Damage and Ability Power
- 5
- AND 10 Armor and Magic Resist
- 6
- AND 8% Attack Speed
- 7
- AND 5% Durability
- 8
- AND increase all other bonuses by 10%
- 9
- Gain 15% Health
- 10
- Gain 15% Health
- 11
- AND 8 Armor and Magic Resist
Serpent
Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. More hexes reveal at each player level
- 3
- 5%, 25% poison damage
- 5
- 10%, 45% poison damage
- 7
- 15%, 60% poison damage
Shield
Stargazers chart a different constellation every game. This game: The Altar. More hexes reveal at each player level
- 3
- When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18%
Wolf
Stargazers chart a different constellation every game. This game: The Boar. Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more. More hexes reveal at each player level
- 3
- 1 gold, 2% , 10%
- 4
- 2 gold, 8% , 15%
- 5
- 4 gold, 15% , 25%
- 6
- 6 gold, 22% , 30%
Champions
Refine champions…
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Diviner's Judgment ability
Diviner's Judgment Stab the target, causing them to bleed for 460 / 690 / 1135 physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes. -
Fate's Gambit ability
Fate's Gambit Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 205 / 305 / 460 and 410 / 610 / 920 magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold. Lucky: Check twice and take the better outcome.
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Counter Star-ike ability
Counter Star-ike Enter a defensive stance for 3 seconds, reducing incoming damage by 20 / 25 / 30 and gaining 400 / 450 / 500 Shield. When the stance ends, strike all nearby enemies, dealing magic damage and Stunning them for 1 / 1.25 / 1.5 second(s). -
It's Raining Stars ability
It's Raining Stars Passive: Gain a different secondary effect each game based on the Stargazer constellation. Active: Call down something from the sky, dealing 150 / 225 / 360 magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.- Stargazer constellation secondary effects
- The data feed redacts Lulu's per-constellation secondary effect into "do some special effect". These are the seven variants — one is active per game, picked by the Stargazer constellation.
- The Huntress
- Apply 33% Wound and cause enemies to take 10% more damage for 5 seconds.
- The Mountain
- Briefly Stun them and deal 20 / 30 / 50% AP additional true damage.
- The Serpent
- Remove 4 / 6 / 8 Magic Resistance from enemies within 1 hex of each of them.
- The Altar
- Apply 30% Slow to them for 2 seconds.
- The Medallion
- Every 6 casts drops 1 / 3 / 5 gold.
- The Fountain
- Deal 50 / 75 / 125% AP additional magic damage to 3 other enemies.
- The Boar
- Deal 5% of their Health as bonus physical damage.
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Calamity ability
Calamity Gain 475 / 575 / 2000 Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 magic damage. All enemies hit by the astrolabe are knocked up for 1.5 / 1.75 / 8 seconds.
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Stellar Ricochet ability
Stellar Ricochet Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51 / 77 / 960 physical damage each. Xayah's current target takes 25 / 40 / 200 additional physical damage per feather.
Stargazer benefits from
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Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Empower effects are usually one-shot bonuses tied to a single attack or cast (e.g., Caitlyn's Headshot passive empowers a chance-based attack — 15% per shot; Vex's Active fires 3 empowered strikes), not permanent stat gains.
Granted by
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- +15% AD
- +15 AP
Stargazer Emblem description
The holder gains the Stargazer trait.