Description
Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3) units. More hexes reveal at each player level.
Breakpoints
- 3
- —
- 5
- —
- 7
- —
Constellations
One constellation is randomly assigned each game.
Fountain
Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
- 3
- 1, 18% ability damage heal
- 5
- 5, 25% ability damage heal
Huntress
Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
- 3
- 10% , 3 marks
- 5
- 30% , 5 marks
- 7
- 45% , 7 marks
Medallion
Stargazers chart a different constellation every game. This game: The Medallion.
- 3
- Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.
Mountain
Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
- 3
- Gain 12% Health
- 4
- AND 12% Attack Damage and Ability Power
- 5
- AND 12 Armor and Magic Resist
- 6
- AND 12% Attack Speed
- 7
- AND 6% Durability
- 8
- AND increase all other bonuses by 10%
- 9
- Gain 12% Health
- 10
- Gain 12% Health
- 11
- Gain 12% Health
Serpent
Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
- 3
- 5%, 25% poison damage
- 5
- 10%, 40% poison damage
- 7
- 15%, 60% poison damage
Shield
Stargazers chart a different constellation every game. This game: The Altar.
- 3
- —
Wolf
Stargazers chart a different constellation every game. This game: The Boar. Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
- 3
- 1 gold, 2% , 10%
- 4
- 2 gold, 8% , 15%
- 5
- 4 gold, 15% , 25%
- 6
- 6 gold, 22% , 30%
Champions
-
Diviner's Judgment Stab the target, causing them to bleed for 460 / 690 / 1090 physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
-
Fate's Gambit Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190 / 285 / 430 and 380 / 570 / 860 magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold. Lucky: Check twice and take the better outcome.
-
Counter Star-ike Enter a defensive stance for 3 seconds, reducing incoming damage by 15 / 25 / 35 and gaining 400 / 500 / 675 Shield. When the stance ends, strike all nearby enemies, dealing ? magic damage and Stunning them for 1 / 1.25 / 1.5 second(s). -
It's Raining Stars Passive: Gain a different secondary effect each game based on the Stargazer constellation. Active: Call down something from the sky, dealing 150 / 225 / 360 magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
- Stargazer constellation secondary effects
- The data feed redacts Lulu's per-constellation secondary effect into "do some special effect". These are the seven variants — one is active per game, picked by the Stargazer constellation.
- The Huntress
- Apply 33% Wound and cause enemies to take 10% more damage for 5 seconds.
- The Mountain
- Briefly Stun them and deal 20 / 30 / 50% AP additional true damage.
- The Serpent
- Remove 5 / 7 / 10 Magic Resistance from enemies within 1 hex of each of them.
- The Altar
- Apply 30% Slow to them for 2 seconds.
- The Medallion
- Every 6 casts drops 1 / 3 / 6 gold.
- The Fountain
- Deal 50 / 75 / 125% AP additional magic damage to 3 other enemies.
- The Boar
- Deal 5% of their Health as bonus physical damage.
-
Calamity Gain 475 / 575 / 2000 Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120 / 180 / 2000 magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100 / 150 / 2000 magic damage. All enemies hit by the astrolabe are knocked up for 1.75 / 2 / 8 seconds.
-
Stellar Ricochet Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target. Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing ? physical damage each.
Stargazer benefits from
-
Generic enhancement — temporarily boosts an attack, ability, or stat beyond its baseline. Used as a catch-all when no more specific buff category fits.
Granted by
-
- +15% AD
- +15 AP
The holder gains the Stargazer trait.