Sniper, a TFT Set 17 class trait

Sniper

class

Description

Snipers gain Damage Amp, increased against targets farther away.

Breakpoints

2
18%; +2% per hex
3
25%; +3% per hex
4
35%; +4% per hex

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Temporal Shot
    Active: Fire a blast at the current target that deals 174 / 261 / 397 Attack DamageAbility Power physical damage. Every 8 takedowns, gain a drone that deals 8 / 12 / 18 Attack Damage physical damage to the current target on cast.
  • Slingshot Maneuver
    Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245 / 370 / 605 Attack DamageAbility Power physical damage, reduced by 75% per hit.
    
    Meep Bonus: ? Meeps attack alongside Gnar, dealing Attack Damage Attack DamageAttack Speed physical damage per second.
  • Jump and Jive
    Passive: Whenever an enemy is knocked up, shoot them, dealing Attack Damage Attack DamageAbility Power physical damage and entering The Groove for 3 seconds.
    
    Active: Unleash a volley of bullets at the target, dealing 375 / 560 / 900 Attack Damage physical damage and knocking up for 1.25 seconds.
  • Stellar Ricochet
    Passive: Attacks bounce to strike 3 / 3 / 5 times, dealing 60 / 60 / 30% reduced damage per target hit and leaving a Feather behind the final target.
    
    Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51 / 77 / 960 Attack Damage physical damage each. Xayah's current target takes 25 / 40 / 200 Attack Damage additional physical damage per feather.
  • Space Opera
    Passive: Jhin has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
    
    Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45 / 68 / 688 Attack Damage physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit. 

Sniper enables

  • Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.

Granted by

    • +20% AS

    The holder gains the Sniper trait and +1 Attack Range.