Damage Amp

Description

Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.

Listed in: Buffs

Items (13)

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Role
Category
Effect

    • +15% AD
    • +15% AS
    • +15 AP
    • +15% Damage Amp

    Gain 15% additional Damage Amp against Tanks.

    B.F. SwordRecurve Bow
    • +150 HP
    • +10% AS
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

    Chain VestRecurve Bow
    • +30% AD
    • +30% AS
    • +30 AP
    • +30% Damage Amp

    Gain 30% additional Damage Amp against Tanks.

    • +300 HP
    • +20% AS
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

    • +20% AD
    • +20% AS
    • +20 AP
    • +3 Mana Regen

    Gain 40% Damage Amp against targets 4 or more hexes away.

    • +450 HP
    • +20% AD
    • +20 AP
    • +120% Damage Amp

    After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 4% Damage Amp and 50 Health per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    Cloning time = Champion cost
    3
    2, 100 Max Health
    5
    3, 350 Max Health
    7
    4, 450 Max Health
    10
    6, 550 Max Health
    SpatulaChain Vest
    • +15 Armor
    • +15 MR
    • +20% AD
    • +20 AP

    Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +40 Armor
    • +40 MR
    • +30% AD
    • +30 AP

    Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

    • +20% AS
    • +10% Damage Amp
    • +3 Mana Regen

    Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

  • Gain 15% Damage Amp against Tanks.

Augments (8)

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Role
Tier

  • Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
  • Your team gains 2% Damage Amp for each Bronze-tier trait.
  • Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
  • Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
  • Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
  • Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
  • Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
  • Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Champions (2)

  • Cosmic Pursuit
    Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125 / 190 / 1000 Attack DamageAbility Power physical damage. 
    
    Active: Jump up to 1 hex away and fire arrows at the nearest 3 / 3 / 5 targets, each dealing 125 / 190 / 1000 Attack Damage physical damage. 
    
    N.O.V.A. Strike: Gain 15% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
  • Ultra Friendly Object
    Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 240 / 360 / 3000 Ability Power magic damage to the target, plus 135 / 205 / 1500 Ability Power magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
    
    If an enemy under the UFO dies, Bard has a 15 / 20 / 100% chance to abduct them and create a 1-star copy on your bench.
    
    Meep bonus: On combat start, grant the nearest ? Meeple allies an additional Meep.

Traits (3)

  • Snipers gain Damage Amp, increased against targets farther away.
  • Stargazers chart a different constellation every game. This game: The Medallion.
    
    More hexes reveal at each player level
  • Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.

Frequently asked questions