Description
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Effects
- DamageAmp
- 10
- OverkillPercent
- 0.8
Charge Transfer II enables
-
Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.
Charge Transfer II benefits from
-
Damage dealt to a unit beyond what was needed to kill it — the excess portion that would otherwise be wasted. Some abilities, items, and augments capture this excess and redirect it as new damage to nearby enemies.