Overkill

Description

Damage dealt to a unit beyond what was needed to kill it — the excess portion that would otherwise be wasted. Some abilities, items, and augments capture this excess and redirect it as new damage to nearby enemies.

Items (1)

    • +60% AD
    • +60 AP

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

Augments (2)

  • Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
  • Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Champions (1)

  • Fate's Gambit
    Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190 / 285 / 430 Ability Power and 380 / 570 / 860 Ability Power magic damage. Overkill damage bounces to the nearest enemy. 
    
    3-Star Bonus: If a 9 is thrown, generate 1 gold.
    
    Lucky: Check twice and take the better outcome.

Frequently asked questions