Voyager, a TFT Set 17 class trait

Voyager

class

Description

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 

Voyagers gain double.

Breakpoints

2
175 Shield; 9%
3
250 Shield; 15%
4
350 Shield; 18%
5
500 Shield; 22%
6
700 Shield; 27%

Champions

Refine champions…
Cost
Trait
Mechanic
Scaling
Range
Role

  • Meep Impact
    Heal Max Health Max HealthAbility Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
    
    Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
  • Marked for Death
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals Ability Power Ability Power physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and Attack Damage Attack Damage physical damage to nearby enemies.
  • Hopped-Up Hacks
    Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80 / 120 / 190 Ability Power magic damage to each, plus 400 / 600 / 960 Ability Power magic damage split between all enemies hit.
    
    Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
  • Singularity
    Gather the force of a black hole, dealing 570 / 855 / 5000 Ability Power magic damage split between the target and the 2 / 2 / 4 closest enemies to them. The target takes an additional 180 / 270 / 1000 Ability Power magic damage.
  • Gravity Matrix
    Enter a defensive stance for 4 seconds gaining 20 / 20 / 60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900 / 1300 / 3000 Ability Power over the duration. When this ends, release a shockwave that deals Armor ArmorMagic Resist as physical damage in a 2-hex range.

Voyager enables

  • Multiplicative bonus to all damage dealt — distinct from raw AD/AP because it applies after the type-specific scaling.

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

Granted by

    • +20% AD
    • +20 AP

    The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

    Frying PanNeedlessly Large Rod
  • Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.