Set 17.0

Meepsie

2
Meep Impact
Heal ? Max HealthAbility Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .

Traits

  • Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    (3) 2, 100 Max Health. SUMMON THE FOUR MEEPLORDS!
    
    Cloning time = Champion cost
  • Shepherds summon the Bond of the Stars to aid them in battle.
    
    (?) Summon Bia
    (?) Summon Bayin
    (?) Bia and Bayin's bond grows deeper
    
    Bia and Bayin's power are increased by the total star level of all Shepherds.
  • Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. 
    
    Voyagers gain double.
    
    (2) 175 Shield; 9%

Meepsie enables

  • Briefly lifts the target into the air, interrupting their action. A handful of Set-17 carries cause it (Blitzcrank, Rek'Sai, Rhaast, Aatrox, Fizz); Samira's passive reacts to it.

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

  • Restores Health to a unit, capped at maximum HP.

Meepsie scales with

  • Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.

Hero augments

All hero augments by champion →

  • Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.