Hero Augments

7 champions, 8 hero augments.

  • Stellar Slash
    Heal 300 / 375 / 575 Ability Power, then deal 80 / 120 / 180 Attack DamageArmor physical damage to the current target.
    
    N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing ? Attack DamageArmor physical damage.
  • Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
  • Deathbeam
    Channel a deathbeam in a line towards the current target for 3 seconds. It deals ? Ability Power magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
  • Counter Star-ike
    Enter a defensive stance for 3 seconds, reducing incoming damage by 15 / 25 / 35 Ability Power and gaining 400 / 500 / 675 Ability Power Shield. When the stance ends, strike all nearby enemies, dealing ? ArmorMagic Resist magic damage and Stunning them for 1 / 1.25 / 1.5 second(s).
  • Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
  • Meep Impact
    Heal ? Max HealthAbility Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
    
    Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
  • Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
  • Groovin' Susan
    Transform for 6 seconds, temporarily gaining 250 / 350 / 550 max Health, entering The Groove, and dealing 30 / 45 / 70 Max HealthAbility Power magic damage to adjacent enemies each second. 
  • Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
  • Huddle Up!
    Gain 400 / 475 / 575 Ability Power Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60 Ability Power Armor and Magic Resistance.
    
    Meep Bonus: Meeps grant 125 / 160 / 210 Ability Power Shield to the nearest ? allies for 4 seconds.
  • Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
  • Marked for Death
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals ? Ability Power physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and ? Attack Damage physical damage to nearby enemies.
  • Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.