Set 17.0

Poppy

1
Huddle Up!
Gain 400 / 475 / 575 Ability Power Shield for 4 seconds. For the duration, allies within two hexes gain 15 / 25 / 60 Ability Power Armor and Magic Resistance.

Meep Bonus: Meeps grant 125 / 160 / 210 Ability Power Shield to the nearest ? allies for 4 seconds.

Traits

  • Your team gains 15 Armor and Magic Resist.
    
    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    
    (2) 16 ArmorMagic Resist
    (2) 16 ArmorMagic Resist
    (2) 16 ArmorMagic Resist; Non-Bastions gain an additional 20 ArmorMagic Resist.
  • Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    (3) 2, 100 Max Health. SUMMON THE FOUR MEEPLORDS!
    
    Cloning time = Champion cost

Poppy enables

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

  • The physical-defense stat that reduces incoming AD damage. Tank items, Bastion-style traits, and ability bodies that read "Gain X Armor" or "Your team gains X Armor" all land here, alongside the handful of cards that scale a bonus off the unit's Armor value.

  • The magic-defense stat that reduces incoming AP damage. Many sustain items, Bastion-style frontline traits, and "Gain X Armor and Magic Resist" effects grant or scale off it; the inverse — Shred — reduces it.

Poppy scales with

  • Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.

Hero augments

All hero augments by champion →

  • Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.