Set 17.0

Heal

Description

Restores Health to a unit, capped at maximum HP.

Listed in: Buffs

Sources that apply it to themselves

What enables Heal

Completed items (1)

    • +300 HP
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Tear of the GoddessGiant's Belt

Artifacts (1)

    • +150 HP
    • +2 Mana Regen

    The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

Graves items (1)

Sources without a recorded recipient

What enables Heal

Champions (9)

  • Stellar Slash
    Heal 300 / 375 / 575 Ability Power, then deal 80 / 120 / 180 Attack DamageArmor physical damage to the current target.
    
    N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing ? Attack DamageArmor physical damage.
  • Upheaval
    Heal ? Max HealthAbility Power, then briefly knock up adjacent enemies and deal 80 / 120 / 180 Ability Power magic damage.
  • Chemical Rage
    Heal ? Max HealthAbility Power over 2 seconds. Then, deal ? Ability Power magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.
    Slow
    Slow: Reduce Attack Speed
  • Meep Impact
    Heal ? Max HealthAbility Power Health over 3 seconds. Slam the target, dealing 160 / 240 / 360 Ability Power magic damage and knocking up for 1.5 / 1.75 / 2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
    
    Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by ? .
  • Indestructible
    Gain 300 / 375 / 500 Ability Power Shield. Each second for the next 4 seconds, gain 75 / 90 / 105 Ability Power more Shield and deal 45 / 70 / 100 Ability Power magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
  • Divine Scythe
    Gain 20% Durability for 2 seconds, healing ? Ability Power over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 Attack Damage physical damage to enemies hit and knocking them up for 1 second.
  • Gravity Matrix
    Enter a defensive stance for 4 seconds gaining 20 / 20 / 90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850 / 1200 / 3000 Ability Power over the duration. When this ends, release a shockwave that deals ? ArmorMagic Resist as physical damage in a 2-hex range.
  • Perfect Bladework
    Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40 / 60 / 777 Attack Damage bonus true damage and heal for 15% of the damage dealt.
    
    Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for ? Ability Power over 5 seconds.
  • Dark Form
    Passive: Heal for 20% of Ability damage.
    
    Active: Transform into Dark Form for 5 seconds, gaining 250 / 300 / 4000 Ability Power Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing ? Ability Power magic damage per second to each one. 
    
    At the end of the transfomation, deal 240 / 360 / 4000 Ability Power magic damage to all tethered enemies.

Traits (4)

  • (2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    (2) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
    
    Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage
  • Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
  • Stargazers chart a different constellation every game. This game: The Fountain.
    
    Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
    
    (3) 1, 18% ability damage heal
    
    More hexes reveal at each player level
  • Stargazers chart a different constellation every game. This game: The Huntress.
    
    Combat Start: Mark the highest Health enemies. 
    
    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
    
    (3) 10% Attack Speed, 3 marks
    (3) 10% Attack Speed, 3 marks
    (3) 10% Attack Speed, 3 marks
    
    More hexes reveal at each player level

Completed items (3)

    • +60 MR

    Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

    Negatron CloakNegatron Cloak
    • +20 Armor
    • +10% AD
    • +15% AS
    • +10 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.

    B.F. SwordChain Vest
    • +20% AD
    • +20 AP
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod

Emblems (1)

    • +30% AS

    The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

    Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    2
    15% Attack Speed
    3
    22% Attack Speed
    4
    36% Attack Speed
    5
    48% Attack Speed
    Frying PanRecurve Bow

Radiant items (6)

    • +120 MR

    Gain 22% max health. Every 2 seconds, heal 5% max Health.

    • +40 Armor
    • +30% AD
    • +30% AS
    • +30 AP

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    • +40% AD
    • +40 AP
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +300 HP
    • +40 AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +90% AS

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Artifacts (4)

    • +400 HP
    • +50 Armor

    Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal [TFT_Item_Artifact_AegisDuskDawn_Damage]% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

    • +60% AS

    Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

    • +200 HP
    • +2 Mana Regen

    Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

    • +100 HP

    The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Anima items (3)

    • +40% AD
    • +40 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +10% AD
    • +40 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

    • +150 HP

    Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage.

Psionic items (2)

    • +400 HP

    Gain ?% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.

    • +15% AD
    • +35% AS

    The holder's first attack on each enemy deals 150 additional damage. At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi

Augments (4)

Gold (3)
Silver (1)

What benefits from Heal

Champions (1)

  • Tounge Lash
    Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.
    
    Active: Heal 275 / 315 / 1500 Max HealthAbility Power, then tongue lash all enemies within two hexes dealing 45 / 60 / 800 Ability PowerMax Health magic damage.

Augments (1)

Gold (1)
  • When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.