Marauder, a TFT Set 17 class trait

Marauder

class

Description

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

Breakpoints

2
5%, 18% Attack Damage
4
7%, 35% Attack Damage
6
10%, 55% Attack Damage

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Star Strike
    Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41 / 62 / 93 Attack Damage physical damage to the first enemy hit, reduced to Attack Damage Attack Damage for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage Attack Damage physical damage each second. Kunai increase the damage of the bleed by 12%.
  • Tidal Slashes
    Unleash a flurry of 12 Attack Speed slashes at the current target over 2 seconds, dealing 23 / 35 / 52 Attack DamageAbility Power physical damage each.
  • Unstoppable Dreadnought
    Passive - Proximity Blast: Whenever an enemy enters a ? Range hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
    
    Active: Gain Ability Power Ability Power Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
  • Psi Strikes
    Passive: Every third attack is a doubleslash that deals 70 / 105 / 550 Attack Damage bonus physical damage.
    
    Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70 / 105 / 800 Attack DamageAbility Power physical damage
  • Perfect Bladework
    Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37 / 56 Attack Damage bonus true damage and heal for 15% of the damage dealt.
    
    Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for Ability Power Ability Power over 5 seconds.

Marauder enables

  • Heals the source for a percentage of damage dealt (any type).

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

Marauder benefits from

  • Heals the source for a percentage of damage dealt (any type).

Granted by

    • +20% AD

    The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

    Frying PanB.F. Sword