- +20% AD
Description
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Recipe
Grants trait
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Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
Marauder Emblem enables
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Effect fires when a unit secures a kill or assist. In Set 17, Kai'Sa's passive "On takedown, gain 10 mana" is a clean example, and Seeker's Armguard stacks +20 Armor / MR / AP per takedown.
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The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
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Grants temporary HP that absorbs damage before the unit's real Health is touched.
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Heals the source for a percentage of damage dealt (any type).