Set 17.0

Gold

Description

The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.

Listed in: Economy

What enables and benefits from Gold

Artifacts (1)

    • +55% AS

    Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]

Augments (5)

  • Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
  • Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
  • Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
  • After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
  • You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

What enables Gold

Champions (2)

  • Fate's Gambit
    Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190 / 285 / 430 Ability Power and 380 / 570 / 860 Ability Power magic damage. Overkill damage bounces to the nearest enemy. 
    
    3-Star Bonus: If a 9 is thrown, generate 1 gold.
    
    Lucky: Check twice and take the better outcome.
  • It's Raining Stars
    Passive: Gain a different secondary effect each game based on the Stargazer constellation.
    
    Active: Call down something from the sky, dealing 150 / 225 / 360 Ability Power magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
    Stargazer constellation secondary effects
    The data feed redacts Lulu's per-constellation secondary effect into "do some special effect". These are the seven variants — one is active per game, picked by the Stargazer constellation.
    The Huntress
    Apply 33% Wound and cause enemies to take 10% more damage for 5 seconds.
    The Mountain
    Briefly Stun them and deal 20 / 30 / 50% AP additional true damage.
    The Serpent
    Remove 5 / 7 / 10 Magic Resistance from enemies within 1 hex of each of them.
    The Altar
    Apply 30% Slow to them for 2 seconds.
    The Medallion
    Every 6 casts drops 1 / 3 / 6 gold.
    The Fountain
    Deal 50 / 75 / 125% AP additional magic damage to 3 other enemies.
    The Boar
    Deal 5% of their Health as bonus physical damage.

Traits (2)

  • Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health
    (3) 2, 100 Max Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    (3) 2, 100 Max Health. SUMMON THE FOUR MEEPLORDS!
    
    Cloning time = Champion cost
  • Stargazers chart a different constellation every game. This game: The Boar.
    
    Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
    
    (3) 1 gold, 2% Max Health, 10% Attack DamageAbility Power
    
    More hexes reveal at each player level

Emblems (1)

    • +20% AD

    The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    2
    5%, 20% Attack Damage
    4
    7%, 40% Attack Damage
    6
    10%, 60% Attack Damage
    Frying PanB.F. Sword

Artifacts (3)

    • +200 HP
    • +25 AP

    Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

    • +40% AD
    • +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]

    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]

Augments (64)

Prismatic (21)

  • Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
  • Gain a random 3-star 1-cost champion. Gain 8 gold.
  • The next 1-cost champion you buy is 3-star. Gain 2 gold.
  • The next 1-cost champion you buy is 3-star. Gain 2 gold.
  • You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.
    
    Interest is extra gold you gain per 10g saved.
  • Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
  • Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
  • Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
  • Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
  • Gain 25 gold. Your max interest is increased to 10.
    
    Interest is extra gold you gain per 10g saved.
  • Gain 30 gold. Your max interest is increased to 10.
    
    Interest is extra gold you gain per 10g saved.
  • Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
  • Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
    
    At the start of the next 2 stages, gain the package again.
  • Gain 7 gold now and every round for the rest of the game.
  • Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.
    
    These items give gold as well as combat power.
  • When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
  • Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
  • Gain 3 random Emblems, a Reforger, and 2 gold.
  • Gain 3 random Emblems, a Reforger, and 4 gold.
  • Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
  • Gain 1 Spatula, 3 random components, and 5 gold.

Gold (28)

  • Gain 20 Gold. Your next augment is one tier lower.
  • Gain 33 Gold. Your next augment is one tier lower.
  • Gain 3 random components, 2 gold, and 1 Reforger. 
    
    Reforgers allow you to remake any item.
  • After losing your combat, gain 2 gold and a free Shop reroll.
  • Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
  • Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
  • Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
  • Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
    
    Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
  • Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
    
    Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
  • Gain 21 gold.
  • Gain 2 Lesser Champion Duplicators and 5 gold.
    
    This item allows you to copy a 3-cost or less champion.
  • Gain 2 Lesser Champion Duplicators and 8 gold.
    
    This item allows you to copy a 3-cost or less champion.
  • Gain 2 Lesser Champion Duplicators and 14 gold.
    
    This item allows you to copy a 3-cost or less champion.
  • You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
    
    Interest is extra gold you gain per 10g saved.
  • Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
    
    Monsters Attack Championship, 2023 
  • Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
  • Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
  • At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
  • The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
  • Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
    
    Fates Championship, 2021
  • Gain 2 random Emblems and 1 gold.
  • Gain 2 random Emblems, a Reforger, and 2 gold.
  • Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
    
    Mogul's Mail gives gold as well as combat power.
    Dragonlands Championship, 2022
  • Gain a free Shop reroll every round. Gain 2 gold.
  • If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
  • Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.

Silver (15)

  • You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
  • Gain 8 gold and 1 XP.
  • Gain 12 gold and 3 XP.
  • Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
  • Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
  • Champions that aren't holding items have a 40% chance to drop 1 gold on death.
  • Gain a component anvil and 3 gold.
  • Gain a random 2-star 2-cost champion and 1 gold.
  • When you reach Level 9, gain 36 gold.
  • Every 8 damage you deal to enemy tacticians gives you 2 gold.
  • Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
  • Gain 1 random component, 2 gold, and 1 random 5-cost champion.
  • Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
  • Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
  • Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.

What benefits from Gold

Augments (3)

Gold (2)

  • Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. ?
  • Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.

Silver (1)

  • At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. ?