Set 17.0

XP

Description

The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.

Listed in: Economy

What enables XP

Traits (1)

  • (2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    (2) AND Allies gain ?% Attack Speed.
    (2) AND Timebreakers gain an additional ?% Attack Speed

Augments (22)

Prismatic (6)

  • Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
  • You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.
    
    Interest is extra gold you gain per 10g saved.
  • When you buy XP, gain an additional 2. Gain 10 immediately.
  • Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
  • When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
  • You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Gold (13)

  • Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
  • If there are no champions on your bench at the end of player combat, gain 3 XP.
  • Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. 
  • Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
  • Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
  • Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
  • Now and at the start of the next 3 rounds, gain 7 XP.
  • Now and at the start of the next 3 rounds, gain 10 XP.
  • Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
    
    Cyber City Tactician's Crown, 2025
  • After player combat, gain 2 XP if you won or 3 XP if you lost.
  • Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Silver (3)

What benefits from XP

Augments (6)

Prismatic (2)

  • Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
  • When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Gold (2)

  • Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
    
    Inkborn Fables Tactician's Crown, 2024
  • When you reach Level 8, gain 20 Shop rerolls.
    
    Runeterra Reforged Championship, 2023

Silver (2)