Blood Price, a TFT Set 17 gold augment

Blood Price

Gold augment

Description

Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.

Effects

Health
25

Blood Price enables

  • The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.

  • The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for resources (gold, items).

Blood Price benefits from

  • The per-round champion offer — five slots whose cost-tier odds shift with player level, drawn from a shared bag pool. Reroll, gold, and XP are the levers players pull to shape what appears: reroll redraws the slots, gold pays for it, and XP buys levels that tilt the odds toward higher tiers.