Description
The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for resources (gold, items).
Listed in: Economy
What enables Player Health
Artifacts (1)
-
- +100 HP
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Augments (6)
Prismatic (2)
-
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
-
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Gold (3)
-
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
-
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
-
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Silver (1)
-
Increase your current and max player health by 30.