Set 17.0

Player Health

Description

The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for resources (gold, items).

Listed in: Economy

What enables Player Health

Artifacts (1)

    • +100 HP

    The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Augments (6)

Prismatic (2)

  • Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
  • Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Gold (3)

  • Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
  • Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
  • Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.

Silver (1)

See also