Player Health

Description

The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for gold.

Listed in: Economy

Items (1)

    • +100 HP

    The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Augments (5)

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Tier
Player Health effect

  • Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
  • Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
  • Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
  • Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
  • Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.

Traits (1)

  • Your Tactician heals for 15% of player damage dealt from winning.
    
    Fiora always wins a one on one duel.

Frequently asked questions

See also