Description
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Effects
- ASPerMissingHP
- 0.4
- HPPerMissingHP
- 4
Comeback Story enables
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Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.
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The tactician's life total — distinct from unit max-Health on the board. Augments scale comeback bonuses from missing player Health, grant current+max player Health directly, or trade player Health for resources (gold, items).