Urgot, a 3-cost Mecha unit in TFT Set 17

Urgot

Unstoppable Dreadnought ability — TFT Set 17 Urgot

Unstoppable Dreadnought
Passive - Proximity Blast: Whenever an enemy enters a ? Range hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85 / 125 / 200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

Active: Gain Ability Power  Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Shotgun Range
Shotgun Damage
Attack Damage
Falloff Per Hex
0.3
Shotgun Cooldown
5
Shield
Ability Power
Shield Duration
3

Traits

  • Description
    Your team gains 5% Health. Brawlers gain more.
  • Description
    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
  • Description
    Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
    
    Use the Mecha-Former item to toggle the forms of your Mecha units

Urgot enables

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

Urgot scales with

  • Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.