Description
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
Possible causes & effects
The (2) break lets you pair one cause with one effect; the (3)
break strengthens the chosen effect. Per-pair scaling values
(the [amount] slots below) are bound by the
cause/effect combination and aren't exposed in the source data
we ingest.
Causes
- Combat start: if you rerolled during the previous planning phase
- Combat Start: for each Arbiter star level
- Combat Start: for each interest you would gain
- Every 4 seconds
- The first time each Arbiter drops below 40% Health
- When an Arbiter attacks 3 times
- When an Arbiter deals damage 10 times
- When an Arbiter spends 50 Mana
- When an enemy dies
Effects
- All Arbiters gain [amount] Ability Power
- All Arbiters gain [amount] Armor and Magic Resist
- All Arbiters gain [amount]% Attack Speed
- All Arbiters gain [amount] Mana
- All Arbiters gain a [amount]% max Health Shield for [duration] seconds
- All Arbiters gain [amount] permanent max Health
- [chance]% chance to gain a Leona at combat end
- [chance]% chance to gain [count] free reroll at combat end
- [chance]% chance to gain [amount] gold at combat end
Breakpoints
- 2
- Choose a cause and effect for your law
- 3
- Effects are stronger.
Champions
Refine champions…
-
Shield of Daybreak Gain Shield for 4 seconds. Bash the current target, dealing 100 / 150 / 225 magic damage and stunning them for 1.75 / 1.75 / 2 seconds.
-
Paddle Star Fire a paddle star at the current target, dealing 73 / 110 / 180 magic damage to the first target hit and 34 / 51 / 77 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
-
Pale Cascade Passive: Attacks deal 52 / 78 / 135 bonus magic damage. Active: Gain 275 / 325 / 475 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal magic damage to enemies they pass through, and rotate faster based on Attack Speed.
-
Fracture Reality Passive: Attacks deal magic damage instead. Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25 / 25 / 150% damage. For their final attack, clones fire a bolt that deals 80 / 120 / 750 magic damage.
Granted by
-
- +20 Armor
- +20 MR
- +30% AS
The holder gains the Arbiter trait.
-
Divine Amendment Gold Arbiters add a second effect to their law. Gain a Leona and a Zoe.