Arbiter, a TFT Set 17 origin trait

Arbiter

origin

Description

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

Possible causes & effects

The (2) break lets you pair one cause with one effect; the (3) break strengthens the chosen effect. Per-pair scaling values (the [amount] slots below) are bound by the cause/effect combination and aren't exposed in the source data we ingest.

Causes

  • Combat start: if you rerolled during the previous planning phase
  • Combat Start: for each Arbiter star level
  • Combat Start: for each interest you would gain
  • Every 4 seconds
  • The first time each Arbiter drops below 40% Health
  • When an Arbiter attacks 3 times
  • When an Arbiter deals damage 10 times
  • When an Arbiter spends 50 Mana
  • When an enemy dies

Effects

  • All Arbiters gain [amount] Ability Power
  • All Arbiters gain [amount] Armor and Magic Resist
  • All Arbiters gain [amount]% Attack Speed
  • All Arbiters gain [amount] Mana
  • All Arbiters gain a [amount]% max Health Shield for [duration] seconds
  • All Arbiters gain [amount] permanent max Health
  • [chance]% chance to gain a Leona at combat end
  • [chance]% chance to gain [count] free reroll at combat end
  • [chance]% chance to gain [amount] gold at combat end

Breakpoints

2
Choose a cause and effect for your law
3
Effects are stronger.

Champions

Refine champions…
Cost
Trait
Mechanic
Scaling
Range
Role

  • Shield of Daybreak
    Gain Ability Power Ability Power Shield for 4 seconds. Bash the current target, dealing 100 / 150 / 225 ArmorMagic Resist magic damage and stunning them for 1.75 / 1.75 / 2 seconds.
  • Paddle Star
    Fire a paddle star at the current target, dealing 73 / 110 / 180 Ability Power magic damage to the first target hit and 34 / 51 / 77 Ability Power to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
  • Pale Cascade
    Passive: Attacks deal 52 / 78 / 135 Ability Power bonus magic damage.
    
    Active: Gain 275 / 325 / 475 Ability Power Shield and summon 3 encircling orbs for 3 seconds. Orbs deal Ability Power Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.
  • Fracture Reality
    Passive: Attacks deal Ability Power Ability Power magic damage instead.
    
    Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25 / 25 / 150% damage. For their final attack, clones fire a bolt that deals 80 / 120 / 750 Ability Power magic damage.

Granted by