Anti-tank toolkit

N.O.V.A. Emblem, a TFT Set 17 emblem granting the N.O.V.A. trait

N.O.V.A. Emblem

emblem

Description

The holder gains the N.O.V.A. trait.

N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

Recipe

Grants trait

  • Aatrox: Ally Damage 30% Shred and Sunders enemies
    Caitlyn: Grant allies 20% Attack Speed
    Akali: Allies gain Precision
    Maokai: Allies heal 12% max Health
    Kindred: Shield the strongest Tank for 800
    Emblem: Allies deal 10% stacking bonus true damage

N.O.V.A. Emblem enables

  • The physical-defense stat that reduces incoming AD damage. Tank items, the Bastion trait, and champions or items that grant flat Armor all feed into this mechanic, alongside the handful of effects that scale a bonus off a unit's Armor value. Sunder is its inverse — a debuff that reduces enemy Armor.

  • The magic-defense stat that reduces incoming AP damage. Many sustain items, the Bastion frontline trait, and "Gain X Armor and Magic Resist" effects grant or scale off it; Shred is its inverse.

  • Bonus Attack Speed makes a unit attack more often per second, which means more auto-attack damage and faster mana generation toward the next ability cast. Some carries scale beyond that — their ability itself fires more hits when they have more Attack Speed (e.g., Bel'Veth's slash count, Jinx's rocket count). Stacking AS items and traits on these units compounds: faster autos, faster casts, and bigger casts.

  • Reduces the target's Magic Resist by 30% for a duration.

  • Reduces the target's Armor for a duration.

  • Damage that bypasses Armor and Magic Resist — the damage number on the source is applied directly to current Health. Shields still absorb true damage like any other damage type.

  • Grants temporary HP that absorbs damage before the unit's real Health is touched.

  • Restores Health to a unit, capped at maximum HP.

  • The carrier ramps power within a single round — Titan's Resolve gains AD/AP per attack or hit taken, and Samira builds toward The Groove on knock-ups. All in-combat stacks reset when the round ends, unlike takedown-stacking which carries across rounds.