Sunder

Description

Sunder is a debuff that reduces the target's Armor.

Read moreShow less about Sunder

The named Sunder keyword works like this.

  • It cuts Armor by a percentage, commonly 30%.
  • It lasts for a duration.
  • It does not stack.
  • A second Sunder source on the same target adds nothing.

Other sources instead subtract a flat number of Armor. Those work differently.

  • The cut lands per hit or on a timer.
  • These cuts keep adding up.
  • The floor is 0 Armor.

Listed in: Debuffs, Anti-tank

Items that apply Sunder (4)

Category
Sunder effect
    • +250 HP
    • +20 MR

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

    Negatron CloakGiant's Belt
    • +15% AD
    • +20% AS
    • +20% Crit

    Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

    Recurve BowSparring Gloves
    • +500 HP
    • +40 MR

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    • +45% AD
    • +40% AS
    • +40% Crit

    Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Champions that apply Sunder (4)

What enables Sunder (4)

4 champions · paste in the game's Team Planner

  • Deadly Plumage
    Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73 / 108 / 165 Attack Damage physical damage and reduce Armor by 2 Ability Power.
  • Flock Family
    Summon 4 untargetable Tiny Beaks nearby for 5 Ability Power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22 / 33 / 52 Attack Damage physical damage.
    
    Orange Buff: Dealing physical damage reduces enemy Armor by 2.
  • Rage Gene
    Passive: Gain 5 / 5 / 50 Rage per second and 5 / 5 / 20 Rage per attack. 
    
    Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 Attack Damage physical damage to enemies within 2 / 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 250 Ability Power, and Stun them for 1 / 1 / 15 second. Mega Gnar gains 400 / 600 / 15000 Health, and replaces his Ability with Grab n' Throw.
    
    Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 Attack Damage physical damage to them and 135 / 205 / 4500 Attack Damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.

Augments that apply Sunder (1)

What enables Sunder (1)

Silver (1)
  • Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Traits that apply Sunder (1)

  • Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
    
    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

Wisps that apply Sunder (2)

What enables Sunder (2)

What Sunder counters

See also

Frequently asked questions