Permanent effects

Set 18 entities whose effect persists across rounds — a unit or item ratchets up over the game. Excludes economy gains (gold, XP, items), within-combat stacking (Titan's Resolve, Guinsoo), and one-off effects that never grow. Wisp bundles are listed for the permanent stats their consumables hand out.

Stacks that trigger on a takedown have their own page — Permanent Takedown Stacks lists every one of them, so they are not repeated here.

Stat-stacks on a unit or item

  • Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
  • Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
  • Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
  • Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
  • Gain 3 consumables that give permanent Ability Power or Mana Regen.
  • Gain 2 consumables that give permanent Ability Power or Mana Regen.
  • Gain 1 consumable that gives permanent Ability Power or Mana Regen.
  • Gain 3 consumables that give permanent Attack Damage or Attack Speed.
  • Gain 2 consumables that give permanent Attack Damage or Attack Speed.
  • Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
  • Gain 3 consumables that give permanent Armor and Magic Resist or Health.
  • Gain 2 consumables that give permanent Armor and Magic Resist or Health.
  • Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

Permanent gains spread across the board

Same permanence, spread wide instead of deep: the Health lands on champions all over your board, round after round, instead of stacking on one carrier.

  • At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
  • Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
  • Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
  • Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. 
  • Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
  • Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
  • Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
  • Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
  • Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.