Stacking In Combat

Description

Stacking In Combat means a unit ramps its power within a single round.

Read moreShow less about Stacking In Combat

Two examples show the shape.

  • Titan's Resolve gains Attack Damage (AD) and Ability Power (AP) per attack or hit taken.
  • The Rapidfire trait builds stacking Attack Speed on every attack, up to a cap.

Note: All in-combat stacks reset when the round ends. Permanent takedown stacks are different. They carry across rounds.

Listed in: Buffs, Team buffs

Items that scale with in-combat stacks (14)

Category
    • +30% AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear of the Goddess
    • +10% AS
    • +10% AP

    Gain 7% stacking Attack Speed every second.

    Recurve BowNeedlessly Large Rod
    • +20 MR
    • +10% AD
    • +10% AS

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Recurve BowNegatron Cloak
    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.

    Negatron CloakSparring Gloves
    • +150 HP
    • +10% AS
    • +10% Damage Amp
    • +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's BeltSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +60% AP
    • +2 Mana Regen

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    • +25% AS
    • +20% AP

    Gain 16% stacking Attack Speed every second.

    • +40 MR
    • +20% AD
    • +20% AS

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    • +40 MR
    • +40% AS
    • +40% Crit

    Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +300 HP
    • +20% AS
    • +20% Damage Amp
    • +40% Crit

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +20% AS
    • +10% AP

    Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    • +300 HP

    Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Unique - only 1 per champion

Champions that grant or scale with in-combat stacks (6)

6 champions · paste in the game's Team Planner

  • Azure Laser
    Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 Ability Power magic damage to them and reduce their Magic Resist by 3.
    
    Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
  • Belchy Bubble
    Adaptor Ability Power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 Ability Power magic damage. Enemies within a 1 hex radius of the explosion take 180 / 270 / 435 Ability Power magic damage over 3 seconds.
    
    Adaptor Attack Damage: Heavily slows the target.
    
    Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
  • Jaws of The Beast
    Bite the current target, dealing 230 / 345 / 535 Attack Damage physical damage and healing for 25% Ability Power of the damage dealt. Gain 20% Attack Speed for the rest of combat.
  • Wuju Style
    Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
    
    Adaptor Attack Damage: Double Strikes grant 15% Ability Power stacking Attack Speed.
    
    Adaptor Ability Power: Double Strikes deal bonus damage and heal.
  • Triggerseed
    Passive: Shields from this Ability can critically strike with Precision. 
    
    Active: Grant 2 / 2 / 10 allies 185 / 350 / 3000 Ability Power Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 155 / 235 / 2000 Ability Power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. 
  • Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.

Augments that scale with in-combat stacks (4)

  • Baron's Lair Prismatic
    Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.
    
    TFT Paris Open, 2025
  • Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
  • Your team gains 10% Attack Speed every 3 seconds in combat.
  • Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Traits that grant in-combat stacks (2)

  • Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

Wisps that scale with in-combat stacks (3)

What scales with Stacking In Combat (3)

  • Your Marksmen's attacks grant 3% stacking Attack Speed.
  • Preppers Combat
    Your stacking items start next combat partially stacked.
  • Revenge Combat
    Whenever an ally dies, your champions gain 4% stacking Damage Amp.

See also

Frequently asked questions