CC Immune

Description

CC Immune is a protective state where the unit ignores incoming crowd control for a duration.

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Crowd control means effects like stuns, slows and taunts. Card text calls it Unstoppable.

The unit can still be targeted and damaged.

Note: Two other states look similar but are not the same.

  • Untargetable means the unit cannot be hit.
  • Invulnerable means the unit takes no damage.

Listed in: Buffs

Items that grant CC Immunity (5)

    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.

    Negatron CloakSparring Gloves
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

    Recurve BowChain Vest
    • +40 MR
    • +40% AS
    • +40% Crit

    Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.

Champions that grant CC Immunity (1)

What enables CC Immune (1)

1 champion · paste in the game's Team Planner

  • Furious Fists
    Passive: On attack, restore 22 / 40 / 71  Health.
    
    Active: Unleash a primal roar, restoring 200 / 265 / 360 Ability Power Health. Then gain 85 / 100 / 125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.

Wisps that benefit from CC Immunity (1)

What benefits from CC Immune (1)

  • Flow Combat
    Your champions are unstoppable and gain 15% Attack Speed for 10 seconds.

What CC Immune counters

See also

Frequently asked questions