Invulnerable

Description

Invulnerable is a state that prevents all incoming damage for a duration.

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The unit can still be targeted and attacked. It just takes no damage.

Note: It is distinct from Untargetable, which prevents the unit from being targeted at all.

Listed in: Buffs

Sources that apply it to themselves

What enables Invulnerable (2)

Champions that grant Invulnerability (1)

1 champion · paste in the game's Team Planner

  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

Artifacts that grant Invulnerability (1)

    • +25 Armor
    • +25 MR
    • +25% AP

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion

What Invulnerable counters

See also

Frequently asked questions