Damage Over Time

Description

Damage Over Time is damage that lands across several seconds instead of in one hit.

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The set spells it three ways.

  • A bleed.
  • A poison.
  • Plain wording like "damage over a number of seconds".

None of them share a keyword. So there is no single rule behind them.

The damage type also varies by source. Different sources tick as physical, magic, or true damage. This means no one resistance answers all of them.

Burn is the exception and keeps its own page. It is a real keyword with a rules gloss.

Note: Unlike Burn, nothing in the set reads these effects as a state. No other unit's ability checks whether its target is bleeding or poisoned. So each effect stands alone. Whether a second application stacks or refreshes is decided by the source that applied it.

Listed in: Debuffs

Champions that apply Damage Over Time (8)

8 champions · paste in the game's Team Planner

  • Belchy Bubble
    Adaptor Ability Power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 Ability Power magic damage. Enemies within a 1 hex radius of the explosion take 180 / 270 / 435 Ability Power magic damage over 3 seconds.
    
    Adaptor Attack Damage: Heavily slows the target.
    
    Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
  • Noxious Blast
    Poison the target and the nearest non-poisoned enemy, dealing 425 / 630 / 1020 Ability Power magic damage over 15 seconds. Poisons stack.
  • Raining Artillery
    Adaptor Attack Damage: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 Attack DamageAbility Power physical damage. Enemies below 50% max Health take 231 / 350 / 595 Attack DamageAbility Power physical damage instead.
    
    AdaptorAbility Power: Damages enemies over time.
  • Withering Curse
    Passive: Gain 25% Omnivamp.
    
    Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 Ability Power magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 Ability Power magic damage per second. Cursed enemies take 22 / 33 / 240 Ability Power more damage per curse.
  • Spirit Rift
    Fire an arrow through the most enemies in a line that deals 465 / 700 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.
    
    The arrow leaves a trail for 3 / 3 / 20 seconds that deals 11 / 17 / 220 Attack DamageAbility Power + 1.5 / 1.5 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Whirling Death
    Passive: Attacks target random enemies in range and apply a bleed that deals 150 / 225 / 3000 Attack Damage physical damage over 12 seconds. Every attack has a 12% Ability Power chance to deal 50 / 50 / 900% bonus physical damage and apply 2 bleeds instead.
    
    Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 Attack Damage physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 Attack Damage physical damage to enemies hit. If no enemies are hit refund 50% of mana spent.
  • Heat Without Equal
    Passive: Attacks deal 75 / 75 / 100% damage to enemies adjacent to the target.
    
    Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 1.25 / 99 seconds, gain 15 / 15 / 100% Omnivamp, and Ignite them for 3 / 3 / 99 seconds. Ignited enemies take 2 / 2 / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
    
    Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305 / 465 / 7200 Attack DamageAbility Power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 3 / 99 seconds.
    
    Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
  • Firestorm
    Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230 / 300 / 3000 Ability Power Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 Ability Power magic damage to each. 
    
    After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 Ability Power magic damage split among all enemies hit over 2 seconds.

Traits that apply Damage Over Time (1)

Wisps that apply Damage Over Time (1)

What enables Damage Over Time (1)

  • Your highest Health ally deals 2% max Health damage per second in an area.

See also

Frequently asked questions