Description
Damage dealt over multiple seconds as flat physical or magic damage, AD- or AP-scaled. Distinct from Burn (% max-Health true damage). Set-17 sources include Talon's stab, Akali's bleed (DRX capstone), Teemo's poison passive, and the Stargazer Serpent constellation.
Listed in: Debuffs
What enables Bleed
Champions (3)
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Diviner's Judgment Stab the target, causing them to bleed for 460 / 690 / 1090 physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
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Double Time Passive: Attacks deal 30 / 45 / 100 bonus magic damage and an additional 70 / 105 / 190 stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove. Active: Gain 150% Attack Speed for 3 attacks.
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Star Strike Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 34 / 50 / 80 physical damage to the first enemy hit, reduced to ? for each subsequent target. Kunai remove 1 Armor, 2 if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals ? physical damage each second. Kunai increase the damage of the bleed by 10%.
Traits (1)
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Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. (3) 5%, 25% poison damage More hexes reveal at each player level