Set 17.0

Bleed

Description

Damage dealt over multiple seconds as flat physical or magic damage, AD- or AP-scaled. Distinct from Burn (% max-Health true damage). Set-17 sources include Talon's stab, Akali's bleed (DRX capstone), Teemo's poison passive, and the Stargazer Serpent constellation.

Listed in: Debuffs

What enables Bleed

Champions (3)

  • Diviner's Judgment
    Stab the target, causing them to bleed for 460 / 690 / 1090 Attack DamageAbility Power physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
  • Double Time
    Passive: Attacks deal 30 / 45 / 100 Ability Power bonus magic damage and an additional 70 / 105 / 190 Ability Power stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
    
    Active: Gain 150% Attack Speed for 3 attacks.
  • Star Strike
    Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 34 / 50 / 80 Attack Damage physical damage to the first enemy hit, reduced to ? Attack Damage for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
    
    N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals ? Attack Damage physical damage each second. Kunai increase the damage of the bleed by 10%.

Traits (1)

  • Stargazers chart a different constellation every game. This game: The Serpent.
    
    Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
    
    (3) 5%, 25% poison damage
    
    More hexes reveal at each player level