Set 17.0

Burn

Description

Deals % maximum-Health true damage over time. Stacks with Wound to define the canonical anti-tank package.

Listed in: Debuffs, Anti-tank

Sources that apply it to themselves

What counters Burn

Immunity (1)

    • +65% AS

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow Burn Wound

Sources without a recorded recipient

What enables Burn

Completed items (3)

    • +150 HP
    • +20 AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +45% AS

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Recurve BowRecurve Bow
    • +150 HP
    • +20 Armor

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Chain VestGiant's Belt

Radiant items (3)

    • +300 HP
    • +40 AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +90% AS

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +40 Armor

    Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Artifacts (1)

    • +65% AS

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow Burn Wound

Anima items (2)

    • +40% AD
    • +40 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +10% AD
    • +40 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Augments (1)

Gold (1)
  • Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

What benefits from Burn

Augments (1)

Gold (1)
  • Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.