Anti-tank toolkit

Set 17.0

Evolved Embershot

Set 17 anima

Description

For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. 

Each projectile leaves a lingering field that deals ? magic damage to enemies each second.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster

Source

Effects

AD
0.4
AP
40
APScalar
0.5
BurnDuration
10
BurnPercent
1
GrievousWoundsPercent
33
ManaPerProjectile
15
ManaRegen
5

Evolved Embershot enables

  • Deals % maximum-Health true damage over time. Stacks with Wound to define the canonical anti-tank package.

  • Reduces healing the target receives for a duration.

  • Damage that bypasses Armor, Magic Resist, and Shield. The damage number on the source is applied directly to current Health.

  • Restores Health to a unit, capped at maximum HP.

  • The unit-level resource that gates ability casts. Mana-gen items, on-cast refunds, and starting-mana augments all key off this mechanic.

Evolved Embershot scales with

  • Scales with Ability Power. Damage and effect magnitudes that read "(scales with AP)" target this mechanic.

Evolved Embershot counters

  • Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.