Shield

Description

A Shield is temporary HP that sits on top of a unit's real Health.

Damage hits the shield first. The unit's real Health is only touched once the shield is gone.

Listed in: Buffs, Team buffs

Items that grant or benefit from Shields (11)

How it links
Category
    • +20 MR
    • +18% AD
    • +18% AP
    • +20% Omnivamp

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

    B.F. SwordNegatron Cloak
    • +100 HP
    • +20 Armor
    • +20% AP

    Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 20% Ability Power.

    Needlessly Large RodChain Vest
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Chain VestTear of the Goddess
    • +300 HP
    • +45% AD

    At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

    B.F. SwordGiant's Belt
    • +40 MR
    • +40% AD
    • +40% AP
    • +40% Omnivamp

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

    • +200 HP
    • +40 Armor
    • +40% AP

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    • +600 HP
    • +90% AD

    At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

    • +35% AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +500 HP
    • +2 Mana Regen

    Shields have 40% of their value converted to max Health instead.

    • +55 Armor
    • +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Champions that grant Shields (13)

13 shown · a team holds 10 — filter to 10 or fewer

  • Defensive Sweep
    Slice the target for 160 / 240 / 425 Attack DamageAbility Power physical damage and gain 60 / 90 / 200 Shield for 2 seconds.
  • Bellows Breath
    Active: Gain 400 / 460 / 550 Ability Power Shield for 4 seconds and deal 200 / 300 / 450 Ability Power magic damage to enemies in a cone. 
    
    Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)
  • Entrancing Dance
    Gain 290 / 340 / 435 Ability Power Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90 / 100 / 130% Ability Power decaying Attack Speed for 4 seconds. 
  • Sun's Wrath
    Gain 315 / 412 / 567 Max HealthAbility Power Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 Ability Power magic damage and strike in a line, dealing 120 / 180 / 270 Ability Power magic damage to enemies hit.
  • Ki Barrier
    Grant 375 / 450 / 575 Ability Power Shield to Shen and 225 / 300 / 400 Ability Power Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 Ability Power bonus magic damage.
  • Pale Barrier
    Gain 150 / 275 / 500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75 / 115 / 180 Ability Power magic damage. 
  • Rock and Roll
    Passive: On death, split into two Kruglettes with 182 / 338 / 608  Health which immediately taunt, forcing enemies to attack them.
    
    Active: Gain 175 / 225 / 325 Ability Power max Health, then roll into the target, dealing 223 / 358 / 620 Attack DamageMax Health damage.
    
    Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
  • Defensive Ball Curl
    Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400 / 550 / 700 Ability Power Shield and 60 Armor and Magic Resist.
    
    When the Shield breaks, deal 50 / 75 / 120 ArmorMagic Resist physical damage to enemies in 2 Hexes.
  • Petrified Bark
    Gain 700 / 850 / 2000 Ability Power Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3399 Ability PowerArmorMagic Resist magic damage to enemies within 2 / 2 / 3 hexes.
  • Azure Shockwave
    Gain 480 / 684 / 2421 Ability PowerMax Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 Ability Power magic damage, and are Mana Reaved for 10.
    
    Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
    
    Mana Reave: Increase the Mana cost of the next Ability cast.
  • Triggerseed
    Passive: Shields from this Ability can critically strike with Precision. 
    
    Active: Grant 2 / 2 / 10 allies 185 / 350 / 3000 Ability Power Shield and 10 / 15 / 100% Damage Amp for 6 seconds. Then deal 155 / 235 / 2000 Ability Power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. 
  • Firestorm
    Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230 / 300 / 3000 Ability Power Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 Ability Power magic damage to each. 
    
    After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 Ability Power magic damage split among all enemies hit over 2 seconds.
  • Emerald Radiance
    Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270 / 501 / 14212 Max Health Shield to allies within 3 Hexes for 3 / 3 / 99 seconds.
    
    Active: Restore 275 / 450 / 3000 Ability Power Health. Taric and his paired ally deal 100 / 150 / 1000 Ability Power bonus magic damage on their next 2 attacks.

Augments that grant Shields (4)

Who gets it
Tier
  • Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
  • Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
  • Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
    
    Monsters Attack Championship, 2023
  • Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Traits that grant or benefit from Shields (3)

  • Your team's damage, healing, and shielding attracts Pixies.
    
    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
  • Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
    
    1 : Increase shield and magic damage by 1% for each 3-star. 
    3 : 15% Attack Speed and 12 ArmorMagic Resist
    5 : Convert 40% of the bonus magic damage to true damage.
    7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
  • At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

Wisps that benefit from Shields (6)

What benefits from Shield (6)

  • Your champions gain 150 shield for 10 seconds.
  • Barrier Combat
    Allies gain 1250 Shield, decaying over 6 seconds.
  • Bulwark Combat
    Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
  • Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
  • 10% Slow enemies and reduce their shields by 20% for 10 seconds.
  • Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

What counters Shield

Frequently asked questions