Breakpoints
- 2
- Executioners gain Precision and 15% Critical Strike Chance.
- 3
- Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
- 4
- Bleed damage increased to 35%.
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Range selected
Role selected
5 champions · paste in the game's Team Planner
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Cultivation of Spirit ability
Cultivation of Spirit Dash, then launch an orb at the current target that deals 170 / 255 / 395 physical damage and splits, dealing 60 / 89 / 138 physical damage to 2 nearby enemies.
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Arise! ability
Arise! Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46 / 69 / 110 magic damage per attack.
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Forest's Flurry ability
Forest's Flurry Blink away from the current target, deal 270 / 405 / 1200 physical damage to them, and gain 30 / 30 / 100% Attack Speed. Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
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Starcall ability
Starcall Call down a star on the current target, dealing 225 / 335 / 1000 magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 magic damage.
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Firestorm ability
Firestorm Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230 / 300 / 3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 magic damage split among all enemies hit over 2 seconds.
Granted by
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- +20% Crit
- +8% Crit Damage
Executioner Emblem description
The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.
Executioner enables
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Precision lets a unit's ability damage roll critical hits.
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Crit means a unit's damage scales with crit chance and crit damage.
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Damage Over Time is damage that lands across several seconds instead of in one hit.
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True Damage is damage that bypasses both Armor and Magic Resist.