Executioner, a TFT Set 18 class trait

Executioner

class

Breakpoints

2
Executioners gain Precision and 15% Critical Strike Chance.
3
Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
4
Bleed damage increased to 35%.

Champions

5 champions · paste in the game's Team Planner

  • Cultivation of Spirit ability
    Cultivation of Spirit
    Dash, then launch an orb at the current target that deals 170 / 255 / 395 Attack DamageAbility Power physical damage and splits, dealing 60 / 89 / 138 Attack DamageAbility Power physical damage to 2 nearby enemies.
  • Arise! ability
    Arise!
    Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46 / 69 / 110 Ability Power magic damage per attack.
  • Forest's Flurry ability
    Forest's Flurry
    Blink away from the current target, deal 270 / 405 / 1200 Attack Damage physical damage to them, and gain 30 / 30 / 100% Ability Power Attack Speed. 
    
    Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 Attack Damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
  • Starcall ability
    Starcall
    Call down a star on the current target, dealing 225 / 335 / 1000 Ability Power magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 Ability Power magic damage.
  • Firestorm ability
    Firestorm
    Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230 / 300 / 3000 Ability Power Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 Ability Power magic damage to each. 
    
    After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 Ability Power magic damage split among all enemies hit over 2 seconds.

Granted by

Executioner enables

  • Precision lets a unit's ability damage roll critical hits.

  • Crit means a unit's damage scales with crit chance and crit damage.

  • Damage Over Time is damage that lands across several seconds instead of in one hit.

  • True Damage is damage that bypasses both Armor and Magic Resist.