Description
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
Breakpoints
- 2
- 1% Burn, 33% Wound
- 3
- After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
- 5
- Ignite 2 shop slots, 2% Burn
- 7
- Ignite 4 shop slots, 3% Burn
Champions
Refine champions…
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Kunai Strike ability
Kunai Strike Adaptor : Throw a volley of kunai at the target, dealing 155 / 235 / 405 physical damage. If the target is Burning, deal an additional 35 / 52 / 80 damage. Adaptor : If the Ability kills, cast it again.
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Piercing Arrow ability
Piercing Arrow Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%). -
Ki Barrier ability
Ki Barrier Grant 325 / 400 / 500 Shield to Shen and 200 / 275 / 375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.
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Tantrum ability
Tantrum Passive: Every second, restore 29 / 52 / 172 Health and deal 12 / 18 / 150 magic damage to enemies within 1 hex. Active: Deal 100 / 150 / 2000 magic damage to enemies within 2 hexes and Stun them for 1 / 1 / 6 seconds, increased to 3 / 3 / 13 seconds if the target is Burning. Burn: Deals a percent of the target's max Health as true damage every second.
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Firestorm ability
Firestorm Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250 / 350 / 3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 475 / 715 / 5000 magic damage split among all enemies hit over 2 seconds.
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Inferno Bonus: Restores 10 mana per takedown.
Inferno enables
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Deals a percent of the target's maximum Health as true damage every second. Most burn sources also apply Wound, which reduces healing received — together they form the standard answer to high-Health frontlines.
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Reduces healing the target receives by 33% for a duration.
Granted by
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- +40% AS
Inferno Emblem description
The holder gains the Inferno trait.
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Flame On Silver Description
The Inferno champion that dealt the most damage last combat is On Fire, gaining 55% Attack Speed. Gain a Varus and an Akali.