Mana

Description

The unit-level resource that gates ability casts — champions cast once their mana bar fills, so low-mana units cast more often than high-mana ones. Spear of Shojin (mana per attack) and Adaptive Helm (amplifies Mana from all sources) push casts faster, alongside starting-mana augments. Blue Buff is no longer a mana item in Set 17 — it's now an AD/AP amp.

Items (53)

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Role
Category
Mana effect

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
    • +30 AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear of the Goddess
    • +15% AD
    • +15 AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20 AP
    • +15% Omnivamp
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +250 HP
    • +35 MR
    • +15 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

    Needlessly Large RodNegatron Cloak
    • +150 HP
    • +20 AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +150 HP
    • +10% AS
    • +15 AP
    • +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve BowGiant's Belt
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Tear of the GoddessChain Vest
    • +15% AD
    • +15 AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    B.F. SwordTear of the Goddess
    • +300 HP
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Tear of the GoddessGiant's Belt
    • +15% AS
    • +35 AP
    • +1 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess
    • +1 Mana Regen
    • +40 MR
    • +7 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.

    • +60 AP
    • +2 Mana Regen

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    • +30% AD
    • +30 AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40 AP
    • +30% Omnivamp
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +500 HP
    • +70 MR
    • +30 AP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

    • +300 HP
    • +35 AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +300 HP
    • +20% AS
    • +30 AP
    • +40% Crit

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.

    • +30% AD
    • +30 AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +700 HP
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

    • +30% AS
    • +75 AP
    • +2 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    • +20 AP
    • +4 Mana Regen

    The holder is orbited by 3 foxfires. Each one deals 50 Ability Power magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

    • +60 AP
    • +2 Mana Regen

    Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +60% AS

    Attacks deal an additional 60% Attack Damage Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

    • +15% AD
    • +15 AP
    • +2 Mana Regen

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

    • +30 AP
    • +2 Mana Regen

    Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

    • +40 AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +150 HP
    • +2 Mana Regen

    The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

    • +15% AD
    • +15% AS
    • +10 AP
    • +1 Mana Regen

    After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

    • +200 HP
    • +2 Mana Regen

    Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

    • +20% AD
    • +20% AS
    • +20 AP
    • +3 Mana Regen

    Gain 40% Damage Amp against targets 4 or more hexes away.

    • +10 Armor
    • +10 MR
    • +10% AS
    • +15% Crit

    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 4% Damage Amp and 50 Health per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    
    Cloning time = Champion cost
    3
    2, 100 Max Health
    5
    3, 350 Max Health
    7
    4, 450 Max Health
    10
    6, 550 Max Health
    SpatulaChain Vest
    • +2 Mana Regen

    The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.

    Shepherds summon the Bond of the Stars to aid them in battle.
    
    Bia and Bayin's power are increased by the total star level of all Shepherds.
    3
    Summon Bia
    5
    Summon Bayin
    7
    Bia and Bayin's bond grows deeper
    Frying PanTear of the Goddess
    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +40% AD
    • +45 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +15 AP

    Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +100% Omnivamp
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +15% AD
    • +3 Mana Regen

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 40% increased damage.

    • +15% AD
    • +45 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

    • +20% AD
    • +30 AP
    • +5 Mana Regen

    Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

    • +15% AS
    • +10% Damage Amp
    • +2 Mana Regen

    Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor.

    • +20% AS
    • +10% Damage Amp
    • +3 Mana Regen

    Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

  • Mana Cost reduced by 10

  • Mana Cost reduced by 20

    • +10% AD

    +2 Mana Regen and 10% Attack Damage

    • +20% AD

    +3 Mana Regen and 20% Attack Damage

    • +30% AD

    +5 Mana Regen and 30% Attack Damage

  • Each cast reduces Mana Cost by 15% (to a minimum of 10)

Augments (5)

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Role
Tier

  • Woven Magic Prismatic
    Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).
  • Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
  • Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
  • Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
  • Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Champions (2)

  • Bullet Cluster
    Passive: On takedown, gain 10 mana.
    
    Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33 / 50 / 79 Attack Damage physical damage each.
  • Quantum Clone
    Create a clone behind the target with 33 / 45 / 45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Traits (2)

  • Innate: Conduits gain 20% additional Mana from all sources.
    
    Your team gains Mana Regen, increased for Conduits.
  • Stargazers chart a different constellation every game. This game: The Fountain.
    
    Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.
    
    More hexes reveal at each player level

Frequently asked questions