Blossom, a TFT Set 18 origin trait

Blossom

origin

Description

After combat, your Wisps are empowered. 

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

Breakpoints

3
Wisps are upgraded, 12% Attack DamageAbility Power
5
Wisps are in every shop, 30% Attack DamageAbility Power
7
Gain 4 gold after buying a Wisp, 40% Attack DamageAbility Power
9
You can buy 2 Wisps per round, 45% Attack DamageAbility Power
11
Wisps overflow with power, 100% Attack DamageAbility Power

Champions

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Cost
Trait
Mechanic
Scaling
Range
Role

  • Karmic Bond ability
    Karmic Bond
    Tether the current target, dealing 280 / 420 / 630 Ability Power magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 Ability Power magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
    
    Slow: Reduce Attack Speed
  • Last Rites ability
    Last Rites
    Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171  max Health which immediately taunts, forcing enemies to attack it.
    
    Active: Restore 280 / 325 / 435 Ability Power Health and strike the target, dealing 150 / 225 / 340 Attack Damage physical damage.
  • Cultivation of Spirit ability
    Cultivation of Spirit
    Dash, then launch an orb at the current target that deals 160 / 240 / 360 Attack DamageAbility Power physical damage and splits, dealing 56 / 84 / 126 Attack DamageAbility Power physical damage to 2 nearby enemies.
  • Wuju Style ability
    Wuju Style
    Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
    
    Adaptor Attack Damage: Double Strikes grant 15% Ability Power stacking Attack Speed.
    
    Adaptor Ability Power: Double Strikes deal bonus damage and heal.
  • Spirit Bomb ability
    Spirit Bomb
    Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450 / 675 / 3500 Ability Power magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
  • Haymaker ability
    Haymaker
    Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
    
    Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 Max HealthAbility Power before dealing 222 / 355 / 5233 Max HealthAttack Damage physical damage in a large cone.
  • Spirit Rift ability
    Spirit Rift
    Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 Attack Damage physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). 
    
    The arrow leaves a trail for 4 / 4 / 20 seconds that deals 7 / 11 / 220 Attack DamageAbility Power + 2 / 3 / 10% max Health physical damage per second to enemies within and 20% Slows them.
    
    Slow: Reduce Attack Speed
  • Final Spark ability
    Final Spark
    Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 Ability Power mana. 
    
    Active: Fire a laser towards the most enemies in a line that deals 330 / 520 / 5000 Ability Power magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%).
    
    Blossom Bonus: The first target hit is dealt 10% bonus damage.

Blossom enables

  • Scales with Ability Power (AP). Champions and effects flagged as AP-scaling get bigger damage, healing, or shield values when the holder stacks AP from items like Jeweled Gauntlet, Rabadon's Deathcap, and Nashor's Tooth, or from trait bonuses.

  • Scales with Attack Damage (AD). Champions and effects flagged as AD-scaling get bigger auto-attack and ability damage when the holder stacks AD from items like Deathblade, Infinity Edge, Giant Slayer, and Bloodthirster, or from trait bonuses.

  • The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.

  • Grants the unit additional maximum HP, either flat (like +150 Health) or percentage (like +6% max Health). It comes up whenever you stack Giant's Belt items, pick health-boost augments such as Giant and Mighty, or run the Old Growth trait, which permanently raises your strongest Old Growth champion's max Health every time an enemy dies near it. For the cross-round permanent stat-stacks angle specifically, see the dedicated permanent stat-stacks page.

Granted by

    • +250 HP
    • +10% AD
    • +10% AP
    Blossom Emblem description

    The holder gains the Blossom trait.

    SpatulaNeedlessly Large Rod
  • Description
    When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.