Description
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
Breakpoints
Champions
Cost selected
Trait selected
Mechanic selected
Scaling selected
Range selected
Role selected
8 champions · paste in the game's Team Planner
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Karmic Bond ability
Karmic Bond Tether the current target, dealing 280 / 420 / 630 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 125 / 185 / 300 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds. Slow: Reduce Attack Speed
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Last Rites ability
Last Rites Passive: On death, spawn a Spirit Walker with 330 / 634 / 1171 max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280 / 325 / 435 Health and strike the target, dealing 150 / 225 / 340 physical damage.
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Cultivation of Spirit ability
Cultivation of Spirit Dash, then launch an orb at the current target that deals 170 / 255 / 395 physical damage and splits, dealing 60 / 89 / 138 physical damage to 2 nearby enemies.
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Wuju Style ability
Wuju Style Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor : Double Strikes grant 15% stacking Attack Speed. Adaptor : Double Strikes deal bonus damage and heal.
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Spirit Bomb ability
Spirit Bomb Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455 / 685 / 3500 magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter. -
Haymaker ability
Haymaker Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 225 / 275 / 2000 before dealing 222 / 355 / 5233 physical damage in a large cone.
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Spirit Rift ability
Spirit Rift Fire an arrow through the most enemies in a line that deals 465 / 700 / 1000 physical damage, reduced by 80 / 80 / 40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent. The arrow leaves a trail for 3 / 3 / 20 seconds that deals 11 / 17 / 220 + 1.5 / 1.5 / 10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed
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Final Spark ability
Final Spark Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the most enemies in a line that deals 375 / 565 / 6500 magic damage, reduced by 25 / 25 / 10% for each enemy hit (minimum 40%). Blossom Bonus: The first target hit is dealt 10% bonus damage.
Granted by
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- +250 HP
- +10% AD
- +10% AP
Blossom Emblem description
The holder gains the Blossom trait.
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Blossom's Call Gold
Blossom enables
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Ability Power (AP) scaling means an effect gets stronger when its holder stacks AP.
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Attack Damage (AD) scaling means an effect gets stronger when its holder stacks AD.
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Gold is the player-level economy resource.
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Max Health is extra maximum HP given to a unit.
Blossom benefits from
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Empower is a general boost that temporarily lifts an attack, ability, or stat above its normal level.
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The Shop is the champion offer you get each round.
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A Wisp is a one-off buy that sits in the rightmost shop slot, with a champion hiding behind it.