Description
How quickly a champion walks across the board while a fight is running. Champions move on their own toward whatever they are trying to attack, so a unit with more movement speed spends less of the fight walking and starts hitting sooner, and a unit with less spends longer crossing the board before it does anything. It is a different stat from Attack Speed, which is how fast a unit swings once it is already in range, and it is not what Slow reduces. Slow lowers Attack Speed and leaves walking speed alone. Very few things change it: one champion gets a burst of it after a takedown, one artifact raises it, and one artifact drops it sharply in exchange for a large Health bonus.
What benefits from Movement Speed (3)
Champions (1)
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Wuju Style Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor : Double Strikes grant 15% stacking Attack Speed. Adaptor : Double Strikes deal bonus damage and heal.
Artifacts (2)
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- +65% AS
- +15% Damage Amp
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
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- +500 HP
- +20 Armor
- +20 MR
The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.